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author | Vsevolod Kozlov <zaba@thorium.homeunix.org> | 2009-11-09 14:33:06 +0300 |
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committer | Vsevolod Kozlov <zaba@thorium.homeunix.org> | 2009-11-09 14:58:19 +0300 |
commit | 9338556ebf846bbc4176134e3846ef6699e8434b (patch) | |
tree | 2107949166730a765e3e1e98a66778f112fb5e6a /crawl-ref/source/mon-cast.cc | |
parent | bf03515e22d610f81afa6d4153afc383f7331363 (diff) | |
download | crawl-ref-9338556ebf846bbc4176134e3846ef6699e8434b.tar.gz crawl-ref-9338556ebf846bbc4176134e3846ef6699e8434b.zip |
Replace mons_wont_attack with monsters::wont_attack.
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r-- | crawl-ref/source/mon-cast.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc index 873f7275c9..2da19d2b8f 100644 --- a/crawl-ref/source/mon-cast.cc +++ b/crawl-ref/source/mon-cast.cc @@ -955,7 +955,7 @@ bool handle_mon_spell(monsters *monster, bolt &beem) && mons_class_flag(monster->type, M_SPEAKS) && monster->has_spells()); - if (is_sanctuary(monster->pos()) && !mons_wont_attack(monster)) + if (is_sanctuary(monster->pos()) && !monster->wont_attack()) return (false); // Yes, there is a logic to this ordering {dlb}: @@ -1100,7 +1100,7 @@ bool handle_mon_spell(monsters *monster, bolt &beem) { // If nothing found by now, safe friendlies and good // neutrals will rarely cast. - if (mons_wont_attack(monster) && !mon_enemies_around(monster) + if (monster->wont_attack() && !mon_enemies_around(monster) && !one_chance_in(10)) { return (false); @@ -1308,7 +1308,7 @@ static int _monster_abjure_square(const coord_def &pos, return (0); if (!target->alive() - || ((bool)wont_attack == mons_wont_attack(target))) + || ((bool)wont_attack == target->wont_attack())) { return (0); } @@ -1397,7 +1397,7 @@ static int _apply_radius_around_square( const coord_def &c, int radius, static int _monster_abjuration(const monsters *caster, bool actual) { - const bool wont_attack = mons_wont_attack(caster); + const bool wont_attack = caster->wont_attack(); int maffected = 0; if (actual) @@ -2405,7 +2405,7 @@ void mons_cast_noise(monsters *monster, bolt &pbolt, spell_type spell_cast) // Be egotistical and assume that the monster is aiming at // the player, rather than the player being in the path of // a beam aimed at an ally. - if (!mons_wont_attack(monster)) + if (!monster->wont_attack()) { targ_prep = "at"; target = "you"; |