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authorVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-06 19:46:32 +0300
committerRobert Vollmert <rvollmert@gmx.net>2009-11-06 19:52:58 +0100
commitb4b8747ec41b3fa6543d7c51e02515b0cec1496f (patch)
treeefb1625c80d595b58b8bde933decd1dfc674ee04 /crawl-ref/source/mon-cast.cc
parent22adbee6a63d3fb1ee05d0e6ff41e80e95b4afc7 (diff)
downloadcrawl-ref-b4b8747ec41b3fa6543d7c51e02515b0cec1496f.tar.gz
crawl-ref-b4b8747ec41b3fa6543d7c51e02515b0cec1496f.zip
Move mons_is_friendly to monsters::friendly.
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r--crawl-ref/source/mon-cast.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index 4593802638..25d217e1dc 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -1232,7 +1232,7 @@ bool handle_mon_spell(monsters *monster, bolt &beem)
// Friendly monsters don't use polymorph other, for fear of harming
// the player.
- if (spell_cast == SPELL_POLYMORPH_OTHER && mons_friendly(monster))
+ if (spell_cast == SPELL_POLYMORPH_OTHER && monster->friendly())
return (false);
// Try to animate dead: if nothing rises, pretend we didn't cast it.
@@ -1836,7 +1836,7 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
return;
case SPELL_SYMBOL_OF_TORMENT:
- if (!monsterNearby || mons_friendly(monster))
+ if (!monsterNearby || monster->friendly())
return;
torment(monster_index(monster), monster->pos());
@@ -1911,7 +1911,7 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
if (!mons_near(monster))
return;
- const bool friendly = mons_friendly(monster);
+ const bool friendly = monster->friendly();
const bool buff_only = !friendly && is_sanctuary(you.pos());
const msg_channel_type channel = (friendly) ? MSGCH_FRIEND_ENCHANT
: MSGCH_MONSTER_ENCHANT;
@@ -2049,7 +2049,7 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
return;
}
case SPELL_CHAIN_LIGHTNING:
- if (!monsterNearby || mons_friendly(monster))
+ if (!monsterNearby || monster->friendly())
return;
cast_chain_lightning(4 * monster->hit_dice, monster);
return;
@@ -2477,9 +2477,9 @@ void mons_cast_noise(monsters *monster, bolt &pbolt, spell_type spell_cast)
msg = replace_all(msg, "@beam@", beam_name);
const msg_channel_type chan =
- (unseen ? MSGCH_SOUND :
- mons_friendly(monster) ? MSGCH_FRIEND_SPELL
- : MSGCH_MONSTER_SPELL);
+ (unseen ? MSGCH_SOUND :
+ monster->friendly() ? MSGCH_FRIEND_SPELL
+ : MSGCH_MONSTER_SPELL);
if (silent)
mons_speaks_msg(monster, msg, chan, true);