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author | Adam Borowski <kilobyte@angband.pl> | 2009-12-30 14:31:12 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-12-30 14:31:12 +0100 |
commit | d8190f4c633d2c4065e92c61894f85f506d5246a (patch) | |
tree | 887402a9869486e5a23386bc41dec9fae1987d39 /crawl-ref/source/mon-cast.cc | |
parent | 1d0cbf5f8be4dcb3d78167d3a1f29691779298f8 (diff) | |
parent | 30ad58ea18d6e4e2132d235e60f66f11131e17dc (diff) | |
download | crawl-ref-d8190f4c633d2c4065e92c61894f85f506d5246a.tar.gz crawl-ref-d8190f4c633d2c4065e92c61894f85f506d5246a.zip |
Merge branch 'master' into iood
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r-- | crawl-ref/source/mon-cast.cc | 148 |
1 files changed, 43 insertions, 105 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc index f236c31c16..f844fe7218 100644 --- a/crawl-ref/source/mon-cast.cc +++ b/crawl-ref/source/mon-cast.cc @@ -25,6 +25,7 @@ #include "mon-project.h" #include "terrain.h" #include "tutorial.h" +#include "mislead.h" #include "mgen_data.h" #include "coord.h" #include "mon-speak.h" @@ -217,6 +218,7 @@ bolt mons_spells( monsters *mons, spell_type spell_cast, int power, beam.type = dchar_glyph(DCHAR_FIRED_ZAP); // default beam.thrower = KILL_MON_MISSILE; + beam.origin_spell = real_spell; // FIXME: this should use the zap_data[] struct from beam.cc! switch (real_spell) @@ -361,6 +363,19 @@ bolt mons_spells( monsters *mons, spell_type spell_cast, int power, beam.is_beam = true; break; + case SPELL_PRIMAL_WAVE: + beam.name = "great wave of water"; + // Water attack is weaker than the pure elemental damage + // attacks, but also less resistible. + beam.damage = dice_def( 3, 6 + power / 12 ); + beam.colour = LIGHTBLUE; + beam.flavour = BEAM_WATER; + // Huge wave of water is hard to dodge. + beam.hit = 20 + power / 20; + beam.is_beam = false; + beam.type = dchar_glyph(DCHAR_WAVY); + break; + case SPELL_FREEZING_CLOUD: beam.name = "freezing blast"; beam.damage = dice_def( 2, 9 + power / 11 ); @@ -830,6 +845,7 @@ bool setup_mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast, case SPELL_SUMMON_EYEBALLS: case SPELL_SUMMON_BUTTERFLIES: case SPELL_MISLEAD: + case SPELL_CALL_TIDE: return (true); default: if (check_validity) @@ -845,6 +861,8 @@ bool setup_mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast, bolt theBeam = mons_spells(monster, spell_cast, power); + // [ds] remind me again why we're doing this piecemeal copying? + pbolt.origin_spell = theBeam.origin_spell; pbolt.colour = theBeam.colour; pbolt.range = theBeam.range; pbolt.hit = theBeam.hit; @@ -1570,108 +1588,6 @@ int _count_mara_fakes() return count; } -bool _unsuitable_misled_monster(monster_type mons) -{ - return (mons_is_unique(mons) || mons_is_mimic(mons) - || mons_class_is_stationary(mons) || mons_genus(mons) == MONS_DRACONIAN - || mons == MONS_DANCING_WEAPON || mons == MONS_UGLY_THING - || mons == MONS_VERY_UGLY_THING || mons == MONS_ZOMBIE_SMALL - || mons == MONS_ZOMBIE_LARGE || mons == MONS_SKELETON_SMALL - || mons == MONS_SKELETON_LARGE || mons == MONS_SIMULACRUM_SMALL - || mons == MONS_SIMULACRUM_LARGE || mons == MONS_SPECTRAL_THING - || mons == MONS_SLIME_CREATURE || mons == MONS_BALLISTOMYCETE - || mons == MONS_HYDRA || mons == MONS_PLAYER_GHOST - || mons == MONS_SHAPESHIFTER || mons == MONS_PANDEMONIUM_DEMON - || mons == MONS_KILLER_KLOWN || mons == MONS_KRAKEN - || mons == MONS_KRAKEN_TENTACLE - || mons == MONS_GLOWING_SHAPESHIFTER); -} - -monster_type _get_misled_monster (monsters *monster) -{ - monster_type mons = random_monster_at_grid(monster->pos()); - if (_unsuitable_misled_monster(mons)) - mons = random_monster_at_grid(monster->pos()); - - if (_unsuitable_misled_monster(mons)) - return (MONS_GIANT_BAT); - - return mons; -} - -int _update_mislead_monsters(monsters* monster) -{ - int count = 0; - - for (monster_iterator mi; mi; ++mi) - { - if (*mi == monster) - continue; - - // Don't affect uniques, named monsters, and monsters with special tiles. - if (mons_is_unique(mi->type) || !mi->mname.empty() - || mi->props.exists("monster_tile") || mi->props.exists("mislead_as")) - { - continue; - } - else - { - mi->props["mislead_as"] = short(_get_misled_monster(*mi)); - count++; - } - } - - return count; -} - -void mons_cast_mislead(monsters *monster) -{ - // This really only affects the player; it causes confusion when cast on - // non-player foes, but that is dealt with inside ye-great-Switch-of-Doom. - if (monster->foe != MHITYOU) - return; - - // Prevents Mislead spam by Mara and co. {due} - if (you.duration[DUR_MISLED] > 10 && one_chance_in(3)) - return; - - if (wearing_amulet(AMU_CLARITY)) - { - mpr("Your vision blurs momentarily."); - return; - } - - _update_mislead_monsters(monster); - - const int old_value = you.duration[DUR_MISLED]; - you.increase_duration(DUR_MISLED, monster->hit_dice * 12 / 3, 50); - if (you.duration[DUR_MISLED] > old_value) - { - you.check_awaken(500); - - if (old_value <= 0) - { - mpr("But for a moment, strange images dance in front of your eyes.", MSGCH_WARN); -#ifdef USE_TILE - tiles.add_overlay(you.pos(), tileidx_zap(MAGENTA)); - update_screen(); -#else - flash_view(MAGENTA); -#endif - more(); - } - else - mpr("You are even more misled!", MSGCH_WARN); - - learned_something_new(TUT_YOU_ENCHANTED); - - xom_is_stimulated((you.duration[DUR_MISLED] - old_value) - / BASELINE_DELAY); - } - - return; -} - bool _find_players_ghost () { bool found = false; @@ -1769,6 +1685,22 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast, simple_monster_message(monster, " seems to move somewhat quicker."); return; + case SPELL_CALL_TIDE: + if (player_in_branch(BRANCH_SHOALS)) + { + const int tide_duration = random_range(18, 50, 2); + monster->add_ench(mon_enchant(ENCH_TIDE, 0, KC_OTHER, + tide_duration * 10)); + monster->props[TIDE_CALL_TURN] = you.num_turns; + if (simple_monster_message( + monster, + " sings a water chant to call the tide!")) + { + flash_view_delay(ETC_WATER, 300); + } + } + return; + case SPELL_SUMMON_SMALL_MAMMALS: case SPELL_VAMPIRE_SUMMON: if (spell_cast == SPELL_SUMMON_SMALL_MAMMALS) @@ -1892,15 +1824,21 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast, // Tentacles aren't really summoned (controlled by spell_cast // being passed to summon_type), so I'm not sure what the // abjuration value (3) is doing there. (jpeg) - if (create_monster( + int tentacle = create_monster( mgen_data(MONS_KRAKEN_TENTACLE, SAME_ATTITUDE(monster), monster, 3, spell_cast, monster->pos(), monster->foe, 0, god, MONS_NO_MONSTER, kraken_index, monster->colour, you.your_level, PROX_CLOSE_TO_PLAYER, - you.level_type)) == -1) + you.level_type)); + + if (tentacle < 0) { sumcount2--; } + else if (monster->holiness() == MH_UNDEAD) + { + menv[tentacle].flags |= MF_HONORARY_UNDEAD; + } } if (sumcount2 == 1) mpr("A tentacle rises from the water!"); @@ -1928,7 +1866,7 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast, if (created == -1) continue; - // Mara's clones are special; they have the same stats as him, and + // Mara's clones are special; they have the same stats as him, and // are exact clones, so they are created damaged if necessary, with // identical enchants and with the same items. monsters *new_fake = &menv[created]; |