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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-27 04:42:45 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-27 17:20:47 -0800
commitf886116c80ba004997d72623114d8f332a95b7a7 (patch)
tree97b9037b44662fb401e7b6d59c9787917c49984b /crawl-ref/source/mon-cast.cc
parent01b14be4f37417f9cfc955ebba06477890a8783e (diff)
downloadcrawl-ref-f886116c80ba004997d72623114d8f332a95b7a7.tar.gz
crawl-ref-f886116c80ba004997d72623114d8f332a95b7a7.zip
mons_cast_noise(): wrong key order for poly'd mons
Wizard and priest monsters which kept their spells after polymorphing into a monster without hands had the "targeted" key placed in the wrong order.
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r--crawl-ref/source/mon-cast.cc6
1 files changed, 2 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index f4100c91ca..13a87415f6 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -2281,18 +2281,16 @@ void mons_cast_noise(monsters *monster, bolt &pbolt, spell_type spell_cast,
if (wizard)
{
std::string key = "polymorphed wizard" + cast_str;
- key_list.push_back(key);
-
if (targeted)
key_list.push_back(key + " targeted");
+ key_list.push_back(key);
}
else if (priest)
{
std::string key = "polymorphed priest" + cast_str;
- key_list.push_back(key);
-
if (targeted)
key_list.push_back(key + " targeted");
+ key_list.push_back(key);
}
}
}