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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-06 23:57:13 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-06 23:57:13 +0000
commit1579f75e63ce647953008d70029a5493ca8f26c8 (patch)
treeddd89e0cccbbdbe6bb90ef8009fe9349b412ad93 /crawl-ref/source/mon-data.h
parentdbeaea2cefc46c4f325e5b82f982bdce567a96bd (diff)
downloadcrawl-ref-1579f75e63ce647953008d70029a5493ca8f26c8.tar.gz
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Fix bug #2489023: dismiss new-game LOS monster with MF_HARD_RESET to prevent
them from dropping items rather than making them summoned, so as to avoid any "disappears in a puff of smoke" message. And to avoid anything similar in the future make the monster_die() call a silent, wizard-mode one. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8287 c06c8d41-db1a-0410-9941-cceddc491573
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