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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-10 17:38:27 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-10 17:38:27 +0000 |
commit | 1beb0abbfd7972efabd7817a0359b2c57cd91524 (patch) | |
tree | 91e514b80aaba65b2317817df1725ada648f1d21 /crawl-ref/source/mon-data.h | |
parent | e5d9773c543dea310c3152f249a8c67e3d8195e3 (diff) | |
download | crawl-ref-1beb0abbfd7972efabd7817a0359b2c57cd91524.tar.gz crawl-ref-1beb0abbfd7972efabd7817a0359b2c57cd91524.zip |
Some more Stealth changes.
(1) Use diminishing returns for passive training depending on skill level.
Below skill level 2, chances are unchanged; at level 2 chances are 2/3
of that, and at level 3 at 1/3. From level 4 onwards, Stealth cannot be
trained by waiting anymore.
(2) Active stealth training only has a 1% chance (instead of 5%) if you're
sneaking around monsters while invisible (and the monster cannot see you).
Add yet another function for blood potions - I sure hope this works when I
eventually get around to actually use them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4178 c06c8d41-db1a-0410-9941-cceddc491573
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