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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-22 19:13:35 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-22 19:13:35 +0000
commitb432e59457a38ff3f885e6da7afd2570c5dd0098 (patch)
tree21dfe97244314bbb6e9c9dc27a1d61babb824310 /crawl-ref/source/mon-data.h
parent67c2c0fa7330cb8a10c881e3370455b8909927dc (diff)
downloadcrawl-ref-b432e59457a38ff3f885e6da7afd2570c5dd0098.tar.gz
crawl-ref-b432e59457a38ff3f885e6da7afd2570c5dd0098.zip
Add Ely's pacifying monsters effect:
When a follower of Elyvilon attempts to heal a hostile monster (via ability or wand) there's a chance, depending on the healing value, max monster hp and monster type, that Ely will make that monster become neutral. If this happens, Ely hands out a bit of piety and his follower gains half of the monster's xp value. If the pacifying attempt fails, the monster is never healed, though you still lose your ressources (mana, piety, charges). Killing neutral monsters currently means you won't get any xp. Also, Ely dislikes this and hands out penance for doing so. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3812 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-data.h')
-rw-r--r--crawl-ref/source/mon-data.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h
index 1058e4b926..e9d640b065 100644
--- a/crawl-ref/source/mon-data.h
+++ b/crawl-ref/source/mon-data.h
@@ -97,7 +97,7 @@
- various things monsters can do upon seeing you
intel explanation:
- - How smart it is: I_PLANT < I_ANIMAL < I_NORMAL < I_HIGH.
+ - How smart it is: I_PLANT < I_INSECT < I_ANIMAL < I_NORMAL < I_HIGH.
So far, differences here have little effects except for monster's chance
of seeing you if stealthy and rudimentary trap handling;
really stupid monsters will walk through clouds