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authorStefan O'Rear <stefanor@cox.net>2009-11-08 09:23:36 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-08 09:26:10 -0800
commitd591b006258fea1c86eee54e7dc18086a6e6b862 (patch)
tree38f5abac40df5bc94bdf850fc75df253bfd0742a /crawl-ref/source/mon-data.h
parent4f700904d0c0cca06fa2e7811e2759244d3c2aec (diff)
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Implement Eronarn's demonspawn generator
At 6am last night it all made sense, and except for the skill influence which I'll need to confer with dpeg on, this is in. Rough outline: 1. Pick facets by tier, each facet consists of 1-3 mutations, tiers are associated with mutation/level pairs. 2. Order mutations; you will not be gaining mutations for more than two tiers at a time. 3. Schedule mutations, with some probability of overlap.
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