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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-13 10:06:40 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-13 10:06:40 +0000 |
commit | f41f4cb56e95d2e36fa21b9504282d9e34eddc75 (patch) | |
tree | 81876ac3e22161d7ca0db22df06ce714faf31868 /crawl-ref/source/mon-data.h | |
parent | 0b90b4a00a7f9ce543bd3af0ac9388e7f1453509 (diff) | |
download | crawl-ref-f41f4cb56e95d2e36fa21b9504282d9e34eddc75.tar.gz crawl-ref-f41f4cb56e95d2e36fa21b9504282d9e34eddc75.zip |
First draft of the spell noisyness system: spells cast by the player and by
wizard/priest monsters now make noise, with the loudness depending upon level
and spell disciplines: conjuration spells have a loudness equal to their level,
spells containing only air and/or poison equal to 50% of their level (rounded
up), and everything else to 75% of the level (rounded up). This undoudedtly
needs rebalancing, and a better level+disciplines -> loudness formula. Also,
each spell can have it's loudness tweaked from the default via the noise_mod
field of the spell_desc field in spl-data.h, for those spells whose desired
loudness don't quite fit into whatever formula is used.
The messages used to announce a spell have been moved out to
source/dat/database/monspell.txt, which uses the same format and conventions as
monspeak.txt. So far this has just been used to make invisible wizard/priest
monsters give a message to the player if the player can hear them cast, and
also to make curse skulls and Murray not "gesture wildly". However, it could
be used to give a greater variety of spell announcement messages based upon the
spell used or the monster's type/species/genus, and/or to give multi-part
messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7820 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-data.h')
-rw-r--r-- | crawl-ref/source/mon-data.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h index a3116488fa..a2b768e15c 100644 --- a/crawl-ref/source/mon-data.h +++ b/crawl-ref/source/mon-data.h @@ -2087,7 +2087,7 @@ static monsterentry mondata[] = { MONS_SHINING_EYE, 'G', LIGHTMAGENTA, "shining eye", M_NO_SKELETON | M_LEVITATE | M_SPELLCASTER | M_SEE_INVIS | M_GLOWS, MR_RES_ASPHYX, - 0, 14, MONS_SHINING_EYE, MONS_SHINING_EYE, MH_NATURAL, MAG_IMMUNE, + 0, 14, MONS_GIANT_EYEBALL, MONS_SHINING_EYE, MH_NATURAL, MAG_IMMUNE, { AT_NO_ATK, AT_NO_ATK, AT_NO_ATK, AT_NO_ATK }, { 10, 3, 5, 0 }, 3, 1, MST_SHINING_EYE, CE_MUTAGEN_RANDOM, Z_NOZOMBIE, S_SILENT, I_PLANT, |