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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-24 20:34:29 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-24 21:17:11 +1000 |
commit | 9fcc7c41761ea968d0da075f2974a8908a2ef19b (patch) | |
tree | 85c8495c846722906b4832ba3d5de430532d95f6 /crawl-ref/source/mon-gear.cc | |
parent | bcc249f77c1459b75b7a4f96b018a15569e675b3 (diff) | |
download | crawl-ref-9fcc7c41761ea968d0da075f2974a8908a2ef19b.tar.gz crawl-ref-9fcc7c41761ea968d0da075f2974a8908a2ef19b.zip |
New (rakshasa) unique: Mara, Lord of Ilusions.
This re-uses several ideas from the Emerald Eye FR, and implements the
spell "Mislead": this grants the "Misled" status effect to the player,
and causes on-level monsters to appear (glyph, name and tile) to be
other monsters. Only their appearance is changed.
Healing potions and rain remove this status effect.
Mara also has a beefed-up version of the Rakshasa clone spell: it
instead creates an "exact" clone (slightly altered spells list, and
non-unique status for his clones). Only two will ever be created at
once.
Finally, he has the spell "Summon Player Ghost". This spell creates a
ghost of the player (though marked as a summon, meaning that it
(shouldn't) register a milestone, though it will be treated as a
self-ghost kill) that is hostile. Only one of these should be existant
at any one point in time.
I'm pretty sure that I haven't broken anything, but would definitely
appreciate someone sanity-checking this commit.
Known minor issue: Kirke's summon ugly things being cast while having
the Misled status causes them to show up with no glyph.
Diffstat (limited to 'crawl-ref/source/mon-gear.cc')
-rw-r--r-- | crawl-ref/source/mon-gear.cc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc index 1c261102a9..01edc35951 100644 --- a/crawl-ref/source/mon-gear.cc +++ b/crawl-ref/source/mon-gear.cc @@ -364,6 +364,13 @@ static item_make_species_type _give_weapon(monsters *mon, int level, 0); break; + case MONS_MARA: + item.base_type = OBJ_WEAPONS; + item.sub_type = random_choose(WPN_DEMON_BLADE, WPN_DEMON_TRIDENT, + WPN_DEMON_WHIP, -1); + level = MAKE_GOOD_ITEM; + break; + case MONS_DEEP_ELF_FIGHTER: case MONS_DEEP_ELF_HIGH_PRIEST: case MONS_DEEP_ELF_KNIGHT: @@ -1440,6 +1447,7 @@ void give_armour(monsters *mon, int level) case MONS_DRACONIAN_KNIGHT: case MONS_WIZARD: case MONS_ILSUIW: + case MONS_MARA: if (item_race == MAKE_ITEM_RANDOM_RACE) item_race = MAKE_ITEM_NO_RACE; item.base_type = OBJ_ARMOUR; |