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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-16 21:21:17 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-16 21:26:59 +1000 |
commit | c114b6995bcc2ab8980cf2ca6762ffc26d555652 (patch) | |
tree | 624ff25b9e6557922b8098ffec72c1f83d31c5bf /crawl-ref/source/mon-gear.cc | |
parent | 94efa11e1613a3328378a2e1f9831f144490d434 (diff) | |
download | crawl-ref-c114b6995bcc2ab8980cf2ca6762ffc26d555652.tar.gz crawl-ref-c114b6995bcc2ab8980cf2ca6762ffc26d555652.zip |
Make Pikel's slaves actually slaves (new monster).
Identical stats to a normal human, but start with an animal skin and a
different description. They should probably spawn with a weapon too.
Diffstat (limited to 'crawl-ref/source/mon-gear.cc')
-rw-r--r-- | crawl-ref/source/mon-gear.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc index 7af4927574..0fdcd90d01 100644 --- a/crawl-ref/source/mon-gear.cc +++ b/crawl-ref/source/mon-gear.cc @@ -1281,6 +1281,7 @@ void give_armour(monsters *mon, int level) 0); break; + case MONS_SLAVE: case MONS_GRUM: item.base_type = OBJ_ARMOUR; item.sub_type = ARM_ANIMAL_SKIN; |