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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-12 23:08:37 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-12 23:08:37 +1000
commit3031fc6db1f969fd9b3bfa9687b263713cda20a0 (patch)
tree94967c6bbd40d84e2ed774f891f205c9d5502720 /crawl-ref/source/mon-info.cc
parent832d0ed62141a910d95e86a6284d72b244577e90 (diff)
downloadcrawl-ref-3031fc6db1f969fd9b3bfa9687b263713cda20a0.tar.gz
crawl-ref-3031fc6db1f969fd9b3bfa9687b263713cda20a0.zip
Rename can_sleep/put_to_sleep to can_hibernate/hibernate.
This reflects the fact that these functions are currently only used to player and monster ensorcelled hibernation/metabolic englaciation, and thus both check monster's cold resistance.
Diffstat (limited to 'crawl-ref/source/mon-info.cc')
-rw-r--r--crawl-ref/source/mon-info.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-info.cc b/crawl-ref/source/mon-info.cc
index 55d47f1387..659aa1cb7d 100644
--- a/crawl-ref/source/mon-info.cc
+++ b/crawl-ref/source/mon-info.cc
@@ -166,7 +166,7 @@ static std::string _verbose_info(const monsters* m)
return (" (fleeing)");
if (m->asleep())
{
- if (!m->can_sleep(true))
+ if (!m->can_hibernate(true))
return (" (dormant)");
else
return (" (sleeping)");