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author | Adam Borowski <kilobyte@angband.pl> | 2009-12-12 23:13:50 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-12-13 00:06:16 +0100 |
commit | a6622f0a21421788f920c51a9d9c008510e95e3f (patch) | |
tree | 87cf1da09a6debc135f9d0f6645bec1e94d32da6 /crawl-ref/source/mon-info.cc | |
parent | 3cb73e26c3837e247053c0c23b77081d42624d8c (diff) | |
download | crawl-ref-a6622f0a21421788f920c51a9d9c008510e95e3f.tar.gz crawl-ref-a6622f0a21421788f920c51a9d9c008510e95e3f.zip |
Make perma-pacified monsters good_neutral instead of neutral.
This means they won't attack the player.
Perma-pacifying can currently occur for:
* Ely's healing
* Zin's "totally impressed" (an extreme case of recite)
* Pikel's slaves being freed
Diffstat (limited to 'crawl-ref/source/mon-info.cc')
0 files changed, 0 insertions, 0 deletions