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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2009-12-30 06:29:02 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-12-30 06:29:02 +0530
commit315f93f92a8dc156d2e652990fefbf1e1019c6b5 (patch)
tree4253835d458b63b38f35c54bff6eb039c7fc4752 /crawl-ref/source/mon-place.cc
parentd6d6ba04b6d5b6b3d7170f0b49aafde0b9ca9bd6 (diff)
downloadcrawl-ref-315f93f92a8dc156d2e652990fefbf1e1019c6b5.tar.gz
crawl-ref-315f93f92a8dc156d2e652990fefbf1e1019c6b5.zip
Give Shoals huts a guard of shoals monsters, remove plants from Shoals random gen - the terrain builder will place lots of plants as scenery anyway.
Diffstat (limited to 'crawl-ref/source/mon-place.cc')
-rw-r--r--crawl-ref/source/mon-place.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-place.cc b/crawl-ref/source/mon-place.cc
index 63d6524a4c..dc5c47ba00 100644
--- a/crawl-ref/source/mon-place.cc
+++ b/crawl-ref/source/mon-place.cc
@@ -770,7 +770,7 @@ int place_monster(mgen_data mg, bool force_pos)
mg.pos, mg.map_mask,
&stair_type, &mg.power);
- if (mg.cls == MONS_NO_MONSTER)
+ if (mg.cls == MONS_NO_MONSTER || mg.cls == MONS_PROGRAM_BUG)
return (-1);
// (3) Decide on banding (good lord!)