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author | Adam Borowski <kilobyte@angband.pl> | 2009-12-20 23:02:35 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-12-20 23:02:35 +0100 |
commit | ea22cd80a5344cd61b27cb1246ff741a5c6829c4 (patch) | |
tree | 1078ab646b0f5c0e1e5435dcc2fe8397bd721738 /crawl-ref/source/mon-project.h | |
parent | 32b5cab8cacc2b0b076610486042261d7a9d1fc2 (diff) | |
download | crawl-ref-ea22cd80a5344cd61b27cb1246ff741a5c6829c4.tar.gz crawl-ref-ea22cd80a5344cd61b27cb1246ff741a5c6829c4.zip |
Make the "killing friend" conduct, slouch and swapping place treat projectiles as non-monsters.
Diffstat (limited to 'crawl-ref/source/mon-project.h')
-rw-r--r-- | crawl-ref/source/mon-project.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-project.h b/crawl-ref/source/mon-project.h index a57afbbd80..f10b543097 100644 --- a/crawl-ref/source/mon-project.h +++ b/crawl-ref/source/mon-project.h @@ -9,8 +9,6 @@ #include "beam.h" -bool mons_is_projectile(monster_type mt); - bool cast_iood(actor *caster, int pow, bolt *beam); bool iood_act(monsters &mon, bool no_trail = false); |