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authorAdam Borowski <kilobyte@angband.pl>2009-12-20 23:02:35 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-20 23:02:35 +0100
commitea22cd80a5344cd61b27cb1246ff741a5c6829c4 (patch)
tree1078ab646b0f5c0e1e5435dcc2fe8397bd721738 /crawl-ref/source/mon-project.h
parent32b5cab8cacc2b0b076610486042261d7a9d1fc2 (diff)
downloadcrawl-ref-ea22cd80a5344cd61b27cb1246ff741a5c6829c4.tar.gz
crawl-ref-ea22cd80a5344cd61b27cb1246ff741a5c6829c4.zip
Make the "killing friend" conduct, slouch and swapping place treat projectiles as non-monsters.
Diffstat (limited to 'crawl-ref/source/mon-project.h')
-rw-r--r--crawl-ref/source/mon-project.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-project.h b/crawl-ref/source/mon-project.h
index a57afbbd80..f10b543097 100644
--- a/crawl-ref/source/mon-project.h
+++ b/crawl-ref/source/mon-project.h
@@ -9,8 +9,6 @@
#include "beam.h"
-bool mons_is_projectile(monster_type mt);
-
bool cast_iood(actor *caster, int pow, bolt *beam);
bool iood_act(monsters &mon, bool no_trail = false);