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authorAdam Borowski <kilobyte@angband.pl>2009-11-25 14:02:38 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-25 14:03:09 +0100
commit9e4ff27375df190391c1a7bbfe8851dd1bf26293 (patch)
treee1a88f6b5bdba42de22f54dfa5b4bddf350fb719 /crawl-ref/source/mon-stuff.h
parent9a1056ab7e0feb88bb8bcf84411441de3dc32ba6 (diff)
downloadcrawl-ref-9e4ff27375df190391c1a7bbfe8851dd1bf26293.tar.gz
crawl-ref-9e4ff27375df190391c1a7bbfe8851dd1bf26293.zip
Implement reaping as a melee brand.
Diffstat (limited to 'crawl-ref/source/mon-stuff.h')
-rw-r--r--crawl-ref/source/mon-stuff.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-stuff.h b/crawl-ref/source/mon-stuff.h
index 4c69d6b58a..97acee430f 100644
--- a/crawl-ref/source/mon-stuff.h
+++ b/crawl-ref/source/mon-stuff.h
@@ -174,4 +174,5 @@ std::string summoned_poof_msg(const int midx, const item_def &item);
std::string summoned_poof_msg(const monsters* monster, const item_def &item);
void pikel_band_neutralise();
+bool mons_reaped(actor *killer, monsters *victim);
#endif