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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-01 23:32:17 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-01 23:32:17 +0000 |
commit | 24be5339e3c697c6faf7038a7cbeddae0cf92314 (patch) | |
tree | 2c6c70307ecf9b9996737717fd4bfd852b6057e3 /crawl-ref/source/mon-util.cc | |
parent | a6935bcfb6948bdb6d366cfecda141093b8163f3 (diff) | |
download | crawl-ref-24be5339e3c697c6faf7038a7cbeddae0cf92314.tar.gz crawl-ref-24be5339e3c697c6faf7038a7cbeddae0cf92314.zip |
Commit a few changes, mostly clean-up.
* Modify tile_show_items setting in tutorial to (hopefully) show corpses
again.
* Change skill_exp_needed to use the level input rather than decreasing
the passed in parameter, esp. when it was mostly called in the form
skill_exp_needed(x + 1) anyway.
I was trying to find out what went wrong in BR 1929156 but I can't
work out the formula. :(
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5421 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.cc')
-rw-r--r-- | crawl-ref/source/mon-util.cc | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc index 9bc7092d78..fb2527097f 100644 --- a/crawl-ref/source/mon-util.cc +++ b/crawl-ref/source/mon-util.cc @@ -2329,7 +2329,7 @@ bool ms_waste_of_time( const monsters *mon, spell_type monspell ) if (monspell == SPELL_SLEEP && (!foe || foe->asleep())) return (true); - // occasionally we don't estimate... just fire and see: + // Occasionally we don't estimate... just fire and see. if (one_chance_in(5)) return (false); @@ -4861,7 +4861,7 @@ void monsters::remove_enchantment_effect(const mon_enchant &me, bool quiet) if (!quiet) simple_monster_message(this, info); - // reevaluate behaviour + // Reevaluate behaviour. behaviour_event(this, ME_EVAL); break; @@ -4869,12 +4869,12 @@ void monsters::remove_enchantment_effect(const mon_enchant &me, bool quiet) if (!quiet) simple_monster_message(this, " seems less confused."); - // reevaluate behaviour + // Reevaluate behaviour. behaviour_event(this, ME_EVAL); break; case ENCH_INVIS: - // invisible monsters stay invisible + // Invisible monsters stay invisible. if (mons_class_flag(type, M_INVIS)) add_ench( mon_enchant(ENCH_INVIS) ); else if (mons_near(this) && !player_see_invis() @@ -5074,9 +5074,9 @@ void monsters::timeout_enchantments(int levels) { case ENCH_POISON: case ENCH_ROT: case ENCH_BACKLIGHT: case ENCH_STICKY_FLAME: case ENCH_ABJ: case ENCH_SHORT_LIVED: - case ENCH_SLOW: case ENCH_HASTE: case ENCH_FEAR: - case ENCH_INVIS: case ENCH_CHARM: case ENCH_SLEEP_WARY: - case ENCH_SICK: case ENCH_SLEEPY: case ENCH_PARALYSIS: + case ENCH_SLOW: case ENCH_HASTE: case ENCH_FEAR: + case ENCH_INVIS: case ENCH_CHARM: case ENCH_SLEEP_WARY: + case ENCH_SICK: case ENCH_SLEEPY: case ENCH_PARALYSIS: case ENCH_BATTLE_FRENZY: case ENCH_NEUTRAL: lose_ench_levels(i->second, levels); break; @@ -5224,7 +5224,7 @@ void monsters::apply_enchantment(const mon_enchant &me) int net = get_trapping_net(x,y,true); - if (net == NON_ITEM) // really shouldn't happen! + if (net == NON_ITEM) // Really shouldn't happen! { del_ench(ENCH_HELD); break; @@ -5892,6 +5892,7 @@ void monsters::put_to_sleep(int) { if (has_ench(ENCH_BERSERK)) return; + behaviour = BEH_SLEEP; add_ench(ENCH_SLEEPY); add_ench(ENCH_SLEEP_WARY); |