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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-21 10:01:28 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-21 10:01:28 -0600
commitaaa3bc24212d0a47490b17537561e88d65c1f332 (patch)
tree14d6d004601d23067b74656ff0f46d438a1d2185 /crawl-ref/source/mon-util.cc
parent36b6c11996840f8e80182737fe95eb643505ec53 (diff)
downloadcrawl-ref-aaa3bc24212d0a47490b17537561e88d65c1f332.tar.gz
crawl-ref-aaa3bc24212d0a47490b17537561e88d65c1f332.zip
Add formatting fixes.
Diffstat (limited to 'crawl-ref/source/mon-util.cc')
-rw-r--r--crawl-ref/source/mon-util.cc14
1 files changed, 8 insertions, 6 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 35a7c8e218..200972c2f4 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -1634,12 +1634,14 @@ void define_monster(monsters &mons)
mons.enchantments.clear();
mons.ench_countdown = 0;
- // NOTE: For player ghosts and (very) ugly things this just ensures that
- // the monster instance is valid and won't crash when used, though the
- // (very) ugly thing generated should actually work. The player ghost and
- // (very) ugly thing code is currently only used for generating a monster
- // for MonsterMenuEntry in _find_description() in command.cc
- switch (mcls) {
+ // NOTE: For player ghosts and (very) ugly things this just ensures
+ // that the monster instance is valid and won't crash when used,
+ // though the (very) ugly thing generated should actually work. The
+ // player ghost and (very) ugly thing code is currently only used
+ // for generating a monster for MonsterMenuEntry in
+ // _find_description() in command.cc.
+ switch (mcls)
+ {
case MONS_PANDEMONIUM_DEMON:
{
ghost_demon ghost;