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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-13 15:46:45 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-13 15:46:45 +0000
commitc32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5 (patch)
treead68b92ce822cad4a7ba541282afdeba6b7fd9c4 /crawl-ref/source/mon-util.cc
parentd436eeaf8f01d5e9b0476254171b6a0bcc2c403d (diff)
downloadcrawl-ref-c32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5.tar.gz
crawl-ref-c32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5.zip
Remove atk and def from melee_attack.
Rewrite some code to use actor methods instead of calling things directly. In theory, attacker_as_monster() and defender_as_monster() are hacks; any calls to them that can be replaced by calls to actor methods should be. Fix some inconsistencies with monster bleeding and summoned creatures. (This should probably go into actor::can_bleed().) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8444 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.cc')
-rw-r--r--crawl-ref/source/mon-util.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index b22ebf5ccd..c0b5bcbb89 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -7483,6 +7483,11 @@ bool monsters::can_safely_mutate() const
return (can_mutate());
}
+bool monsters::can_bleed() const
+{
+ return (mons_has_blood(type));
+}
+
bool monsters::mutate()
{
if (!can_mutate())