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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 06:11:34 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 06:11:34 +0000
commit0a035731a014657ed31f567eb854033a1a62f0e4 (patch)
treea11451152c40e2f48966b6b1d3ea1114b2773321 /crawl-ref/source/mon-util.h
parent5dc8d3bb786e86a7c4460f29277ef50468e3c9f8 (diff)
downloadcrawl-ref-0a035731a014657ed31f567eb854033a1a62f0e4.tar.gz
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Added BEAM_CHAOS and changed chaos launchers/ammo to use that. Currently only
chooses a different, random beam flavour (which undoudtedly needs to have their relative weights changed after playtesting) for each square it passes through, but in the future it might do things like bounce off walls at weird angles or animate weapons left laying on the ground. Added CLOUD_CHAOS, though it doesn't do anything yet. Monsters which are marked summoned or otherwise given ENCH_ABJ can also be marked with the type of summoning that happened, which is stored in the until-now-unused ENCH_SUMMON. This is useful for figuring out if a monster has ENCH_ABJ but isn't really summoned (like fire vortices created by Fire Storm or dancing weapons created by Tukima's Dance) so that they won't be affected by abjuration. It's also currently used to do a different "dissapears in a puff of smoke" messages for summoned monsters based on the summoning type, so that monsters summoned by Shadow Creature "dissolve into shadows" and don't leave behind any clouds, and temporary god gift monsters from good gods "dissolve into sparkling lights". In the future it might be used to do temporarily animated corpses, which turn back into a corpse when killed or when the animation runs out. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7778 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h18
1 files changed, 17 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index b7536dee3f..4360ea4553 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -85,6 +85,21 @@ enum mon_attack_flavour
AF_STEAL_FOOD
};
+// Non-spell "summoning" types to give to monsters::mark_summoned(), or as
+// the fourth paramater of mgen_data's second constructor.
+//
+// Negative values since spells are non-negative.
+enum mon_summon_type
+{
+ MON_SUMM_CLONE = -10000, // Cloned from another monster
+ MON_SUMM_ANIMATE, // Item/feature/substance which was animated
+ MON_SUMM_CHAOS, // Was made from pure chaos
+ MON_SUMM_MISCAST, // Spell miscast
+ MON_SUMM_ZOT, // Zot trap
+ MON_SUMM_WRATH, // Divine wrath
+ MON_SUMM_AID // Divine aid
+};
+
// properties of the monster class (other than resists/vulnerabilities)
enum mons_class_flags
{
@@ -547,7 +562,8 @@ bool mons_is_demon( int mc );
bool mons_class_wields_two_weapons(int mc);
bool mons_wields_two_weapons(const monsters *m);
bool mons_self_destructs(const monsters *m);
-bool mons_is_summoned(const monsters *m);
+bool mons_is_summoned(const monsters *m, int* duration = NULL,
+ int *summon_info = NULL);
bool mons_is_shapeshifter(const monsters *m);
// last updated 12may2000 {dlb}