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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-06 16:13:04 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-06 16:13:04 +0000
commit2a50f2e864663a6e5415afb99df63df3e671e591 (patch)
tree98e8b53a0bb8f21a65fe733ba4a06909766b364c /crawl-ref/source/mon-util.h
parent3839702b5dd49acb1b9ef6c04b65a64d9f5710d6 (diff)
downloadcrawl-ref-2a50f2e864663a6e5415afb99df63df3e671e591.tar.gz
crawl-ref-2a50f2e864663a6e5415afb99df63df3e671e591.zip
Make monster size checks for weapons and armor consistent with those for
players: torso size, not body size, counts. This should fix [2508934], without having to fix any monster flags :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8928 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index 4adc20468f..1cbf54ed89 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -740,7 +740,6 @@ bool mons_atts_aligned(mon_attitude_type fr1, mon_attitude_type fr2);
/* ***********************************************************************
* called from: monstuff acr
* *********************************************************************** */
-size_type mons_size(const monsters *m);
bool mons_friendly(const monsters *m);
bool mons_friendly_real(const monsters *m);
bool mons_neutral(const monsters *m);