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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-12 07:40:59 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-12 07:40:59 +0000
commit30414416d011ed83d9e7c8b753a56ac7096e6775 (patch)
treeeba9d31b64f4dfb09772cf61dfc747d382d123d6 /crawl-ref/source/mon-util.h
parentadbc8a9292e59d53a7fead4daea84f08909af94f (diff)
downloadcrawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.tar.gz
crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.zip
Break up you_attack() into a slew of smaller functions. The functions are
still fairly tangled, but they're better than the old monster. The idea is to also put monster-vs-player and monster-vs-monster into the melee_attack framework so that refactoring combat code with elements of 4.1 becomes easier. This is a big refactoring, so it's likely to be buggy. Some of the combat diagnostics - notably the damage rolls - are also AWOL. Will fix going forward. Note: The combat code is still classic b26. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index e7584b97df..01d1419df6 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -111,6 +111,8 @@ struct monsterentry
char intel; // 0=none, 1=worst...4=best
char gmon_use;
+
+ size_type size;
}; // mondata[] - again, no idea why this was externed {dlb}
@@ -229,8 +231,6 @@ bool mons_is_demon( int mc );
bool mons_is_humanoid( int mc );
bool mons_wields_two_weapons(const monsters *m);
-int mons_damage_type(const monsters *m);
-int mons_damage_brand(const monsters *m);
// last updated 12may2000 {dlb}
/* ***********************************************************************