diff options
author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-12 07:40:59 +0000 |
---|---|---|
committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-12 07:40:59 +0000 |
commit | 30414416d011ed83d9e7c8b753a56ac7096e6775 (patch) | |
tree | eba9d31b64f4dfb09772cf61dfc747d382d123d6 /crawl-ref/source/mon-util.h | |
parent | adbc8a9292e59d53a7fead4daea84f08909af94f (diff) | |
download | crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.tar.gz crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.zip |
Break up you_attack() into a slew of smaller functions. The functions are
still fairly tangled, but they're better than the old monster. The idea is to
also put monster-vs-player and monster-vs-monster into the melee_attack
framework so that refactoring combat code with elements of 4.1 becomes easier.
This is a big refactoring, so it's likely to be buggy. Some of the combat
diagnostics - notably the damage rolls - are also AWOL. Will fix going forward.
Note: The combat code is still classic b26.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r-- | crawl-ref/source/mon-util.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h index e7584b97df..01d1419df6 100644 --- a/crawl-ref/source/mon-util.h +++ b/crawl-ref/source/mon-util.h @@ -111,6 +111,8 @@ struct monsterentry char intel; // 0=none, 1=worst...4=best char gmon_use; + + size_type size; }; // mondata[] - again, no idea why this was externed {dlb} @@ -229,8 +231,6 @@ bool mons_is_demon( int mc ); bool mons_is_humanoid( int mc ); bool mons_wields_two_weapons(const monsters *m); -int mons_damage_type(const monsters *m); -int mons_damage_brand(const monsters *m); // last updated 12may2000 {dlb} /* *********************************************************************** |