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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-24 09:02:38 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-24 09:02:38 +0000
commit5e887cdbaca92e5706d363c22fafbe10c0de669b (patch)
treeed48514caa5780a8ee5dcc2dcfd3ccfbaa4eeaba /crawl-ref/source/mon-util.h
parent0ff119e29e26761c5c24b70dacbee90de6735323 (diff)
downloadcrawl-ref-5e887cdbaca92e5706d363c22fafbe10c0de669b.tar.gz
crawl-ref-5e887cdbaca92e5706d363c22fafbe10c0de669b.zip
[1749272] Fixed view update issues:
- Redraw view when entering a new level before allowing monsters on the level to act. - Monsters are redrawn on the view as and when they move, instead of postponing the view update to the end of turn. - Beam animations and monster redraws force a view update if the view is stale (such as when a beam is shown during travel and travel_delay = -1). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1925 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index a5802ba51a..2b69ebd91d 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -78,6 +78,8 @@ monsterentry *get_monster_data(int p_monsterid);
void init_monsters( FixedVector<unsigned short, 1000>& colour );
void init_monster_symbols();
+monsters *monster_at(const coord_def &pos);
+
// this is the old moname()
std::string mons_type_name(int type, description_level_type desc );