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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-01 10:10:02 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-01 10:10:59 -0600
commita0de356f3d007e58152f257212ed13d8b44fdfc0 (patch)
treef58fc43277e2f4fcb5f99ef57b51eeeef05a9905 /crawl-ref/source/mon-util.h
parent7e8ebade4e8c0001439b89f333174f9443b74eb0 (diff)
downloadcrawl-ref-a0de356f3d007e58152f257212ed13d8b44fdfc0.tar.gz
crawl-ref-a0de356f3d007e58152f257212ed13d8b44fdfc0.zip
Move checks for a player or monster's being chaotic into another
convenience function in the actor interface.
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index 3b6eb54433..439572fa2f 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -757,7 +757,6 @@ bool mons_foe_is_mons(const monsters *mons);
bool mons_behaviour_perceptible(const monsters *mon);
bool mons_is_native_in_branch(const monsters *monster,
const branch_type branch = you.where_are_you);
-bool mons_is_chaotic(const monsters *mon);
bool mons_is_poisoner(const monsters *mon);
bool mons_is_confused(const monsters *m, bool class_too = false);
bool mons_is_caught(const monsters *m);
@@ -830,7 +829,7 @@ bool monster_senior(const monsters *first, const monsters *second,
monster_type draco_subspecies(const monsters *mon);
unsigned char ugly_thing_random_colour();
int ugly_thing_colour_offset(const monsters *mon);
-std::string draconian_colour_name(monster_type mtype);
+std::string draconian_colour_name(monster_type mon_type);
monster_type draconian_colour_by_name(const std::string &colour);
monster_type random_monster_at_grid(const coord_def& p);