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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-06 01:37:30 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-06 01:37:30 +0000 |
commit | b047730f0c88df6ab5d53aac6470a47aae2a7af3 (patch) | |
tree | 77f59865f0ce7a9c089101fb9ca752111d7aed15 /crawl-ref/source/mon-util.h | |
parent | d91b7c79b321690ca48ec952cd6012b419eb3c03 (diff) | |
download | crawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.tar.gz crawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.zip |
In arena mode, make mons_friendly() and mons_wont_attack() always return false,
with mons_friendly_real() and monst_wont_attack_real() having the old behaviour
of ignoring arena mode. Remove all special casing of
"mons_friendly(mon) && !crawl_state.arena", instead using mons_friendly_real()
and mons_wont_attack_real() in the monster code which distinguishes friend from
foe. Might be a bit buggy.
Make Zot traps affect all monsters in arena mode, and never the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8255 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r-- | crawl-ref/source/mon-util.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h index 7ce3388565..f2d7fcb60c 100644 --- a/crawl-ref/source/mon-util.h +++ b/crawl-ref/source/mon-util.h @@ -738,10 +738,12 @@ bool mons_atts_aligned(mon_attitude_type fr1, mon_attitude_type fr2); * *********************************************************************** */ size_type mons_size(const monsters *m); bool mons_friendly(const monsters *m); +bool mons_friendly_real(const monsters *m); bool mons_neutral(const monsters *m); bool mons_good_neutral(const monsters *m); bool mons_is_pacified(const monsters *m); bool mons_wont_attack(const monsters *m); +bool mons_wont_attack_real(const monsters *m); bool mons_att_wont_attack(mon_attitude_type fr); mon_attitude_type mons_attitude(const monsters *m); |