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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-04 03:46:04 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-04 03:46:04 +0000
commitba61c9ea0ff447e24a9ad3f7f1b45160640c913b (patch)
treee3b233a5d44acae692c398e9653ab7ca76a5679d /crawl-ref/source/mon-util.h
parente2f74e90f41b7324f8b4e2fa880a1b32df131e68 (diff)
downloadcrawl-ref-ba61c9ea0ff447e24a9ad3f7f1b45160640c913b.tar.gz
crawl-ref-ba61c9ea0ff447e24a9ad3f7f1b45160640c913b.zip
Add rock wall to the habitats list (for rock worms), and move monster
classes' associated habitats into the monsterentry struct. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3182 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index 3188d8c90b..0d9244aed6 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -147,6 +147,18 @@ enum mon_intel_type // Must be in increasing intelligence order
I_HIGH
};
+enum habitat_type
+{
+ // Flying monsters will appear in all categories except rock walls
+ HT_NORMAL, // Normal critters
+ HT_SHALLOW_WATER, // Union of normal + water
+ HT_DEEP_WATER, // Water critters
+ HT_LAVA, // Lava critters
+ HT_ROCK_WALL, // Rock wall critters
+
+ NUM_HABITATS
+};
+
// order of these is important:
enum mon_itemuse_type
{
@@ -306,6 +318,7 @@ struct monsterentry
zombie_size_type zombie_size;
shout_type shouts;
mon_intel_type intel;
+ habitat_type habitat;
char speed; // How quickly speed_increment increases
mon_energy_usage energy_usage; // And how quickly it decreases
@@ -313,6 +326,9 @@ struct monsterentry
size_type size;
};
+habitat_type grid2habitat(int grid);
+dungeon_feature_type habitat2grid(habitat_type ht);
+
monsterentry *get_monster_data(int p_monsterid);
// last updated 10jun2000 {dlb}
@@ -334,6 +350,7 @@ std::string mons_type_name(int type, description_level_type desc );
flight_type mons_class_flies(int mc);
flight_type mons_flies(const monsters *mon);
+bool mons_amphibious(int mc);
// last updated XXmay2000 {dlb}
/* ***********************************************************************
@@ -430,6 +447,7 @@ bool mons_is_summoned(const monsters *m);
* *********************************************************************** */
mon_intel_type mons_intel(int mc);
+habitat_type mons_habitat(int mc);
bool intelligent_ally(const monsters *mon);