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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-14 08:29:33 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-14 08:29:33 +0000
commitc2e225e37b6fd61253cb5804c719462fb29bb136 (patch)
tree360714dacc9f90aacba2300c0e877d7e7f8d487f /crawl-ref/source/mon-util.h
parent07cd5056664cc32435043eb78282a5831eda545e (diff)
downloadcrawl-ref-c2e225e37b6fd61253cb5804c719462fb29bb136.tar.gz
crawl-ref-c2e225e37b6fd61253cb5804c719462fb29bb136.zip
Added to classes actor, monsters and player the method can_pass_through(),
which returns true for a grid that the monster or player can pass trhough. Also added new monster type "rock worm" to demonstrate a monster which can pass through solid walls. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2459 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index 12b5807a8e..031f976bbe 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -649,4 +649,6 @@ std::string get_mon_shape_str(const monsters *mon);
std::string get_mon_shape_str(const int type);
std::string get_mon_shape_str(const mon_body_shape shape);
+bool mons_class_can_pass(const int mclass, const dungeon_feature_type grid);
+
#endif