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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-31 08:56:30 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-31 09:00:43 -0500
commitebd817b97aee46e383185f99d022fb9c559033d9 (patch)
tree68957d69448760dc6b55a5b9286f3b6283ce6bbe /crawl-ref/source/mon-util.h
parenta6fe99646bdf76151337e2217a26f6b9839510fc (diff)
downloadcrawl-ref-ebd817b97aee46e383185f99d022fb9c559033d9.tar.gz
crawl-ref-ebd817b97aee46e383185f99d022fb9c559033d9.zip
Implement [2889948]: In the console version, make (very) ugly thing
corpses randomly cycle through all their available colors instead of always being (light)red.
Diffstat (limited to 'crawl-ref/source/mon-util.h')
-rw-r--r--crawl-ref/source/mon-util.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index 02ff85115b..b06517207c 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -853,6 +853,7 @@ bool mons_cannot_move(const monsters *m);
bool monster_senior(const monsters *first, const monsters *second,
bool fleeing = false);
monster_type draco_subspecies(const monsters *mon);
+unsigned char ugly_thing_random_colour();
int ugly_thing_colour_offset(const monsters *mon);
monster_type draconian_colour_by_name(const std::string &colour);