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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
commit | 1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch) | |
tree | 722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/monplace.cc | |
parent | 71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff) | |
download | crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip |
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose.
In a given game you'll only ever see a small fraction of all tutorial
events (we're at 71 now, and some of them are exclusive). In fact, a lot
of the information is so generally useful (esp. on gods, skills and items)
that I'm seriously considering opening up the general information (How do I
use item x? What does Spellcasting do?) to a wider selection of characters.
I don't think we'll want to explain the intricacies of Mummies, Ghouls,
or Vampires, but a lot of this stuff even applies to them... (If we
overhaul the tutorial, it's certainly not a 0.4 target, though.)
Resetting the tutorial version to 8 as we somehow switched from digital
version to binary and back to digital. It will take some time until we
actually reach 110, and by then, I am sure the base files won't be save
compatible anymore. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monplace.cc')
-rw-r--r-- | crawl-ref/source/monplace.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc index 43651ad435..5a737f1b2b 100644 --- a/crawl-ref/source/monplace.cc +++ b/crawl-ref/source/monplace.cc @@ -2466,7 +2466,7 @@ bool monster_pathfind::calc_path_to_neighbours() dist[npos.x][npos.y] = distance; // Set backtracking information. - // Converts the Compass direction to their counterpart. + // Converts the Compass direction to its counterpart. // 0 1 2 4 5 6 // 7 . 3 ==> 3 . 7 e.g. (3 + 4) % 8 = 7 // 6 5 4 2 1 0 (7 + 4) % 8 = 11 % 8 = 3 @@ -2557,11 +2557,11 @@ std::vector<coord_def> monster_pathfind::backtrack() // Reduces the path coordinates to only a couple of key waypoints needed // to reach the target. Waypoints are chosen such that from one waypoint you -// can only just see the next one. Note that grid_see_grid() is probably -// rather too conservative in these estimates. -// This is done because Crawl's path finding once a target can be seen is -// very robust and because it allows for more natural traversing if there are -// other monsters in the way. +// can see (and, more importantly, reach) the next one. Note that +// grid_see_grid() is probably rather too conservative in these estimates. +// This is done because Crawl's pathfinding once a target is in sight and easy +// reach is both very robust and natural, especially if we want to flexibly +// avoid plants and other monsters in the way. std::vector<coord_def> monster_pathfind::calc_waypoints() { |