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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-14 22:04:34 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-14 22:04:34 +0000
commit39f1638a065766fa67c70871c95a0a8400f044f1 (patch)
tree29de7d191f59b1c55842b25bee2f225e5de1b169 /crawl-ref/source/monplace.cc
parent1c7787b17cee82ed787ff5fed1eea5c943c0cd64 (diff)
downloadcrawl-ref-39f1638a065766fa67c70871c95a0a8400f044f1.tar.gz
crawl-ref-39f1638a065766fa67c70871c95a0a8400f044f1.zip
Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.
I'm not sure what to do about the rest of that tracker item. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4233 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monplace.cc')
-rw-r--r--crawl-ref/source/monplace.cc45
1 files changed, 24 insertions, 21 deletions
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc
index e0aa3b0d3d..01611ef586 100644
--- a/crawl-ref/source/monplace.cc
+++ b/crawl-ref/source/monplace.cc
@@ -11,6 +11,9 @@
*/
#include "AppHdr.h"
+
+#include <algorithm>
+
#include "monplace.h"
#include "branch.h"
@@ -47,7 +50,7 @@ static int place_monster_aux(int mon_type, beh_type behaviour, int target,
int px, int py, int power, int extra, bool first_band_member,
int dur = 0);
-// Returns whether actual_grid is compatible with grid_wanted for monster
+// Returns whether actual_grid is compatible with grid_wanted for monster
// movement (or for monster generation, if generation is true).
bool grid_compatible(dungeon_feature_type grid_wanted,
dungeon_feature_type actual_grid, bool generation)
@@ -55,8 +58,8 @@ bool grid_compatible(dungeon_feature_type grid_wanted,
// XXX What in Xom's name is DNGN_WATER_STUCK? It looks like an artificial
// device to slow down fiery monsters flying over water.
if (grid_wanted == DNGN_FLOOR)
- return actual_grid >= DNGN_FLOOR
- || (!generation
+ return actual_grid >= DNGN_FLOOR
+ || (!generation
&& actual_grid == DNGN_SHALLOW_WATER);
if (grid_wanted >= DNGN_ROCK_WALL
@@ -230,7 +233,7 @@ monster_type pick_random_monster(const level_id &place,
{
if (place.level_type == LEVEL_LABYRINTH)
return (MONS_PROGRAM_BUG);
-
+
monster_type mon_type = MONS_PROGRAM_BUG;
lev_mons = power;
@@ -365,7 +368,7 @@ static int resolve_monster_type(int mon_type, proximity_type proximity,
mon_type = random_range(MONS_BLACK_DRACONIAN, MONS_PALE_DRACONIAN);
else if (mon_type == RANDOM_NONBASE_DRACONIAN)
mon_type = random_range(MONS_DRACONIAN_CALLER, MONS_DRACONIAN_SCORCHER);
-
+
// (2) take care of random monsters
if (mon_type == RANDOM_MONSTER)
{
@@ -453,7 +456,7 @@ bool place_monster(int &id, int mon_type, int power, beh_type behaviour,
int band_monsters[BIG_BAND]; // band monster types
int lev_mons = power; // final 'power'
int i;
-
+
int tries = 0;
int pval = 0;
dungeon_char_type stair_type = NUM_DCHAR_TYPES;
@@ -507,7 +510,7 @@ bool place_monster(int &id, int mon_type, int power, beh_type behaviour,
if (!summoned)
{
tries = 0;
-
+
// try to pick px, py that is
// a) not occupied
// b) compatible
@@ -527,16 +530,16 @@ bool place_monster(int &id, int mon_type, int power, beh_type behaviour,
return (false);
tries ++;
-
+
// placement already decided for PROX_NEAR_STAIRS
if (proximity != PROX_NEAR_STAIRS)
{
px = 5 + random2(GXM - 10);
py = 5 + random2(GYM - 10);
}
-
+
// Let's recheck these even for PROX_NEAR_STAIRS, just in case
-
+
// occupied?
if (mgrd[px][py] != NON_MONSTER
|| (px == you.x_pos && py == you.y_pos))
@@ -620,7 +623,7 @@ bool place_monster(int &id, int mon_type, int power, beh_type behaviour,
} // end while.. place first monster
}
- id = place_monster_aux( mon_type, behaviour, target, px, py, lev_mons,
+ id = place_monster_aux( mon_type, behaviour, target, px, py, lev_mons,
extra, true);
// now, forget about banding if the first placement failed, or there's too
@@ -796,7 +799,7 @@ static int place_monster_aux( int mon_type, beh_type behaviour, int target,
if (monster_can_submerge(&menv[id], grd[fx][fy])
&& !one_chance_in(5))
menv[id].add_ench(ENCH_SUBMERGED);
-
+
menv[id].flags |= MF_JUST_SUMMONED;
if (mon_type == MONS_DANCING_WEAPON && extra != 1) // ie not from spell
@@ -862,7 +865,7 @@ static int place_monster_aux( int mon_type, beh_type behaviour, int target,
}
mark_interesting_monst(&menv[id], behaviour);
-
+
if (player_monster_visible(&menv[id]) && mons_near(&menv[id]))
seen_monster(&menv[id]);
@@ -1116,7 +1119,7 @@ static band_type choose_band( int mon_type, int power, int &band_size )
band_size = 3 + random2(3);
break;
- // Journey -- Added Draconian Packs
+ // Journey -- Added Draconian Packs
case MONS_WHITE_DRACONIAN:
case MONS_RED_DRACONIAN:
case MONS_PURPLE_DRACONIAN:
@@ -1125,7 +1128,7 @@ static band_type choose_band( int mon_type, int power, int &band_size )
case MONS_BLACK_DRACONIAN:
case MONS_GREEN_DRACONIAN:
case MONS_PALE_DRACONIAN:
- if (power > 18 && one_chance_in(3) && you.level_type == LEVEL_DUNGEON)
+ if (power > 18 && one_chance_in(3) && you.level_type == LEVEL_DUNGEON)
{
band = BAND_DRACONIAN;
band_size = random_range(2, 4);
@@ -1404,7 +1407,7 @@ static int band_member(band_type band, int power)
case BAND_DRACONIAN:
{
temp_rand = random2( (power < 24) ? 24 : 37 );
- mon_type =
+ mon_type =
((temp_rand > 35) ? MONS_DRACONIAN_CALLER : // 1 in 34
(temp_rand > 33) ? MONS_DRACONIAN_KNIGHT : // 2 in 34
(temp_rand > 31) ? MONS_DRACONIAN_MONK : // 2 in 34
@@ -1436,7 +1439,7 @@ static int ood_limit() {
void mark_interesting_monst(struct monsters* monster, beh_type behaviour)
{
bool interesting = false;
-
+
// Unique monsters are always intersting
if ( mons_is_unique(monster->type) )
interesting = true;
@@ -1445,7 +1448,7 @@ void mark_interesting_monst(struct monsters* monster, beh_type behaviour)
interesting = false;
// Don't waste time on moname() if user isn't using this option
else if ( Options.note_monsters.size() > 0 )
- {
+ {
const std::string iname = mons_type_name(monster->type, DESC_NOCAP_A);
for (unsigned i = 0; i < Options.note_monsters.size(); ++i)
{
@@ -1611,12 +1614,12 @@ public:
set_floodseed(start);
return travel_pathfind::pathfind(RMODE_EXPLORE);
}
-
+
bool path_flood(const coord_def &c, const coord_def &dc)
{
if (best_distance && traveled_distance > best_distance)
return (true);
-
+
if (!in_bounds(dc)
|| (maxdistance > 0 && traveled_distance > maxdistance))
{
@@ -1903,7 +1906,7 @@ monster_type rand_dragon( dragon_class_type type )
case DRAGON_LIZARD:
temp_rand = random2(100);
summoned = ((temp_rand > 80) ? MONS_SWAMP_DRAKE :
- (temp_rand > 59) ? MONS_KOMODO_DRAGON :
+ (temp_rand > 59) ? MONS_KOMODO_DRAGON :
(temp_rand > 34) ? MONS_FIREDRAKE :
(temp_rand > 11) ? MONS_DEATH_DRAKE :
MONS_DRAGON);