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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-13 16:33:05 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-13 16:33:05 +0000
commit7a1f76b86cb9719b7c610d5e2e3408290c6e628e (patch)
tree6335987dfc5d3e1d8fb6dfa64d78a5284ec1f1d9 /crawl-ref/source/monplace.cc
parent9b663069fe25975eadd0c85ea7a3af08dea32937 (diff)
downloadcrawl-ref-7a1f76b86cb9719b7c610d5e2e3408290c6e628e.tar.gz
crawl-ref-7a1f76b86cb9719b7c610d5e2e3408290c6e628e.zip
Accelerate monster generation in the Vestibule after the player spends enough
time there. Needs more tuning. [1773000] Fixed tracer crash, mea culpa. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1995 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monplace.cc')
-rw-r--r--crawl-ref/source/monplace.cc76
1 files changed, 76 insertions, 0 deletions
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc
index 2922a1949d..8b895fae7c 100644
--- a/crawl-ref/source/monplace.cc
+++ b/crawl-ref/source/monplace.cc
@@ -14,6 +14,7 @@
#include "monplace.h"
#include "externs.h"
+#include "lev-pand.h"
#include "makeitem.h"
#include "monstuff.h"
#include "mon-pick.h"
@@ -151,6 +152,81 @@ static int fuzz_mons_level(int level)
return (level);
}
+static void hell_spawn_random_monsters()
+{
+ const int speedup_turn = 1339;
+
+ // Monster generation in the Vestibule starts ratcheting up quickly
+ // after speedup_turn turns spent in the Vestibule.
+ int genodds = (you.char_direction == GDT_DESCENDING) ? 240 : 8;
+ if (env.turns_on_level > speedup_turn)
+ {
+ genodds -= (env.turns_on_level - speedup_turn) / 12;
+ if (genodds < 3)
+ genodds = 3;
+ }
+
+ if (one_chance_in(genodds))
+ {
+ int distance_odds = 10;
+ if (env.turns_on_level > speedup_turn)
+ distance_odds -= (env.turns_on_level - speedup_turn) / 100;
+
+ if (distance_odds < 2)
+ distance_odds = 2;
+
+ proximity_type prox =
+ (one_chance_in(distance_odds) ? PROX_NEAR_STAIRS
+ : PROX_AWAY_FROM_PLAYER);
+ mons_place( WANDERING_MONSTER, BEH_HOSTILE, MHITNOT, false,
+ 50, 50, LEVEL_DUNGEON, prox );
+ viewwindow(true, false);
+ }
+}
+
+void spawn_random_monsters()
+{
+ if (player_in_branch(BRANCH_VESTIBULE_OF_HELL))
+ {
+ hell_spawn_random_monsters();
+ return;
+ }
+
+ // place normal dungeon monsters, but not in player LOS
+ if (you.level_type == LEVEL_DUNGEON
+ && !player_in_branch( BRANCH_ECUMENICAL_TEMPLE )
+ && one_chance_in((you.char_direction == GDT_DESCENDING) ? 240 : 8))
+ {
+ proximity_type prox = (one_chance_in(10) ? PROX_NEAR_STAIRS
+ : PROX_AWAY_FROM_PLAYER);
+
+ // The rules change once the player has picked up the Orb...
+ if (you.char_direction == GDT_ASCENDING)
+ prox = (one_chance_in(6) ? PROX_CLOSE_TO_PLAYER : PROX_ANYWHERE);
+
+ mons_place( WANDERING_MONSTER, BEH_HOSTILE, MHITNOT, false,
+ 50, 50, LEVEL_DUNGEON, prox );
+ viewwindow(true, false);
+ }
+
+ // place Abyss monsters.
+ if (you.level_type == LEVEL_ABYSS && one_chance_in(5))
+ {
+ mons_place( WANDERING_MONSTER, BEH_HOSTILE, MHITNOT, false,
+ 50, 50, LEVEL_ABYSS, PROX_ANYWHERE );
+ viewwindow(true, false);
+ }
+
+ // place Pandemonium monsters
+ if (you.level_type == LEVEL_PANDEMONIUM && one_chance_in(50))
+ {
+ pandemonium_mons();
+ viewwindow(true, false);
+ }
+
+ // No monsters in the Labyrinth, or the Ecumenical Temple, or in Bazaars.
+}
+
monster_type pick_random_monster(const level_id &place,
int power,
int &lev_mons)