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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-03 16:16:06 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-03 16:16:06 +0000
commitba3d08acb430062418484ed3e778474cd3b9482b (patch)
treea01b36b1d63b8a3b6a20f851175c2df214b28aea /crawl-ref/source/monplace.cc
parentc4d32f0ab799f5dde968e6886961dd4ac26033b1 (diff)
downloadcrawl-ref-ba3d08acb430062418484ed3e778474cd3b9482b.tar.gz
crawl-ref-ba3d08acb430062418484ed3e778474cd3b9482b.zip
Implement harpyes. They ...
* appear in bands of 2-5 * use bat like movement * may steal (= destroy) the player's food. Still needs a tile. Also, actually use the M_BATTY flag instead of hardcoding batty monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7734 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monplace.cc')
-rw-r--r--crawl-ref/source/monplace.cc15
1 files changed, 8 insertions, 7 deletions
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc
index 754b4cb5e1..487bbd6704 100644
--- a/crawl-ref/source/monplace.cc
+++ b/crawl-ref/source/monplace.cc
@@ -892,12 +892,6 @@ static int _place_monster_aux( const mgen_data &mg,
if (mg.cls == MONS_GLOWING_SHAPESHIFTER)
menv[id].add_ench(ENCH_GLOWING_SHAPESHIFTER);
- if (mg.cls == MONS_GIANT_BAT || mg.cls == MONS_UNSEEN_HORROR
- || mg.cls == MONS_GIANT_BLOWFLY)
- {
- menv[id].flags |= MF_BATTY;
- }
-
if (monster_can_submerge(&menv[id], grd(fpos)) && !one_chance_in(5))
menv[id].add_ench(ENCH_SUBMERGED);
@@ -957,7 +951,7 @@ static int _place_monster_aux( const mgen_data &mg,
menv[id].foe = mg.foe;
- // Initialise pandemonium demons
+ // Initialise pandemonium demons.
if (menv[id].type == MONS_PANDEMONIUM_DEMON)
{
ghost_demon ghost;
@@ -1464,6 +1458,10 @@ static band_type _choose_band( int mon_type, int power, int &band_size )
band = BAND_DEATH_YAKS;
band_size = 3 + random2(3);
break;
+ case MONS_HARPY:
+ band = BAND_HARPYES;
+ band_size = 2 + random2(3);
+ break;
// Journey -- Added Draconian Packs
case MONS_WHITE_DRACONIAN:
@@ -1570,6 +1568,9 @@ static monster_type _band_member(band_type band, int power)
mon_type = MONS_YAK;
break;
+ case BAND_HARPYES:
+ mon_type = MONS_HARPY;
+
case BAND_UGLY_THINGS:
mon_type = ((power > 21 && one_chance_in(4)) ?
MONS_VERY_UGLY_THING : MONS_UGLY_THING);