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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-05 16:33:14 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-05 16:33:14 +0000
commitf6604b9ce1ec6e56c5fe5928d10dd0164a30fff6 (patch)
tree8e9eeb2d4b5daff1557a1a554d06f7d891330447 /crawl-ref/source/monplace.cc
parent87c95a753d11b0b540f7c6a3d3e7f8a8b67ae3c1 (diff)
downloadcrawl-ref-f6604b9ce1ec6e56c5fe5928d10dd0164a30fff6.tar.gz
crawl-ref-f6604b9ce1ec6e56c5fe5928d10dd0164a30fff6.zip
Simplify.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6410 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monplace.cc')
-rw-r--r--crawl-ref/source/monplace.cc15
1 files changed, 7 insertions, 8 deletions
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc
index ed491e5efd..e5f7fb077e 100644
--- a/crawl-ref/source/monplace.cc
+++ b/crawl-ref/source/monplace.cc
@@ -290,7 +290,7 @@ monster_type pick_random_monster(const level_id &place, int power,
}
if (place == BRANCH_MAIN_DUNGEON
- && lev_mons < 28)
+ && lev_mons <= 27)
{
// If on D:1, allow moderately out-of-depth monsters only after
// a certain elapsed turn count on the level (currently 700 turns).
@@ -306,8 +306,7 @@ monster_type pick_random_monster(const level_id &place, int power,
//if (need_moderate_ood(lev_mons))
// lev_mons += random2(5);
- if (lev_mons > 27)
- lev_mons = 27;
+ lev_mons = std::min(27, lev_mons);
}
// Abyss or Pandemonium. Almost never called from Pan; probably only
@@ -338,11 +337,10 @@ monster_type pick_random_monster(const level_id &place, int power,
{
int level, diff, chance;
- if (lev_mons > 30)
- lev_mons = 30;
+ lev_mons = std::min(30, lev_mons);
int i;
- for (i = 0; i < 10000; i++)
+ for (i = 0; i < 10000; ++i)
{
int count = 0;
@@ -356,9 +354,9 @@ monster_type pick_random_monster(const level_id &place, int power,
if (count == 2000)
return (MONS_PROGRAM_BUG);
- level = mons_level( mon_type, place );
+ level = mons_level(mon_type, place);
diff = level - lev_mons;
- chance = mons_rarity( mon_type, place ) - (diff * diff);
+ chance = mons_rarity(mon_type, place) - (diff * diff);
if ((lev_mons >= level - 5 && lev_mons <= level + 5)
&& random2avg(100, 2) <= chance)
@@ -370,6 +368,7 @@ monster_type pick_random_monster(const level_id &place, int power,
if (i == 10000)
return (MONS_PROGRAM_BUG);
}
+
return (mon_type);
}