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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-13 16:33:05 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-13 16:33:05 +0000
commit7a1f76b86cb9719b7c610d5e2e3408290c6e628e (patch)
tree6335987dfc5d3e1d8fb6dfa64d78a5284ec1f1d9 /crawl-ref/source/monplace.h
parent9b663069fe25975eadd0c85ea7a3af08dea32937 (diff)
downloadcrawl-ref-7a1f76b86cb9719b7c610d5e2e3408290c6e628e.tar.gz
crawl-ref-7a1f76b86cb9719b7c610d5e2e3408290c6e628e.zip
Accelerate monster generation in the Vestibule after the player spends enough
time there. Needs more tuning. [1773000] Fixed tracer crash, mea culpa. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1995 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monplace.h')
-rw-r--r--crawl-ref/source/monplace.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/monplace.h b/crawl-ref/source/monplace.h
index 1de7d3ba80..1869b7cfdb 100644
--- a/crawl-ref/source/monplace.h
+++ b/crawl-ref/source/monplace.h
@@ -103,4 +103,6 @@ bool monster_habitable_grid(const monsters *m, int actual_grid);
bool monster_can_submerge(int monster_class, int grid);
coord_def find_newmons_square(int mons_class, int x, int y);
+void spawn_random_monsters();
+
#endif // MONPLACE_H