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authorRobert Vollmert <rvollmert@gmx.net>2009-10-27 01:35:41 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-10-27 02:32:06 +0100
commit928479a2ce6674d27d6ef03d7a06f81803ccdfae (patch)
treef9c1a9ddd869efe1e725e870519cfc83b0259f75 /crawl-ref/source/monspeak.cc
parent2c33ddb4c83370db12567cdddaa7f4fe696481c9 (diff)
downloadcrawl-ref-928479a2ce6674d27d6ef03d7a06f81803ccdfae.tar.gz
crawl-ref-928479a2ce6674d27d6ef03d7a06f81803ccdfae.zip
Convert some ints to monster_type.
There's a whole lot of places that pass monster_type as int, often with varying meanings for the value -1. This moves some of these to monster_type, introducing MONS_NO_MONSTER and MONS_PLAYER as new invalid special values. Also improve on the autoexclude descriptions.
Diffstat (limited to 'crawl-ref/source/monspeak.cc')
-rw-r--r--crawl-ref/source/monspeak.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc
index 56b725984c..17f41b05da 100644
--- a/crawl-ref/source/monspeak.cc
+++ b/crawl-ref/source/monspeak.cc
@@ -358,7 +358,7 @@ static bool _polyd_can_speak(const monsters* monster)
// Returns true if something is said.
bool mons_speaks(monsters *monster)
{
- ASSERT(!invalid_monster_class(monster->type));
+ ASSERT(!invalid_monster_type(monster->type));
// Monsters always talk on death, even if invisible/silenced/etc.
int duration = 1;