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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-23 21:50:33 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-23 21:50:33 -0500
commitb0ed14492f4344a3c3247fdc206fad74a2973bfe (patch)
tree6521cddd673638b367a3f5f3677c12fca9686bfc /crawl-ref/source/monspeak.cc
parentb8e97166ca3207b75e437f852679c8c4b8e75b6c (diff)
downloadcrawl-ref-b0ed14492f4344a3c3247fdc206fad74a2973bfe.tar.gz
crawl-ref-b0ed14492f4344a3c3247fdc206fad74a2973bfe.zip
Add spelling fixes.
Diffstat (limited to 'crawl-ref/source/monspeak.cc')
-rw-r--r--crawl-ref/source/monspeak.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc
index 9420156c25..a62aa2e167 100644
--- a/crawl-ref/source/monspeak.cc
+++ b/crawl-ref/source/monspeak.cc
@@ -383,7 +383,7 @@ bool mons_speaks(monsters *monster)
if (!force_speak)
{
// Invisible monster tries to remain unnoticed. Unless they're
- // confused, since then they're too confused to realize they
+ // confused, since then they're too confused to realise they
// should stay silent, but only if the player can see them, so as
// to not have to deal with cases of speaking monsters which the
// player can't see.