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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-23 21:50:33 -0500 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-09-23 21:50:33 -0500 |
commit | b0ed14492f4344a3c3247fdc206fad74a2973bfe (patch) | |
tree | 6521cddd673638b367a3f5f3677c12fca9686bfc /crawl-ref/source/monspeak.cc | |
parent | b8e97166ca3207b75e437f852679c8c4b8e75b6c (diff) | |
download | crawl-ref-b0ed14492f4344a3c3247fdc206fad74a2973bfe.tar.gz crawl-ref-b0ed14492f4344a3c3247fdc206fad74a2973bfe.zip |
Add spelling fixes.
Diffstat (limited to 'crawl-ref/source/monspeak.cc')
-rw-r--r-- | crawl-ref/source/monspeak.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc index 9420156c25..a62aa2e167 100644 --- a/crawl-ref/source/monspeak.cc +++ b/crawl-ref/source/monspeak.cc @@ -383,7 +383,7 @@ bool mons_speaks(monsters *monster) if (!force_speak) { // Invisible monster tries to remain unnoticed. Unless they're - // confused, since then they're too confused to realize they + // confused, since then they're too confused to realise they // should stay silent, but only if the player can see them, so as // to not have to deal with cases of speaking monsters which the // player can't see. |