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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-05 06:45:19 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-05 06:45:19 +0000
commitdc942d2989c077985d1ba2ca9c87801ef58da35f (patch)
tree89d8a1c479f98937c157e9759b8b5db7c2295397 /crawl-ref/source/monspeak.cc
parentbd2206a5ad858042e9e712e5dd6874200a0d001d (diff)
downloadcrawl-ref-dc942d2989c077985d1ba2ca9c87801ef58da35f.tar.gz
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Oops, forgot to remove "@to_foe@" and "@at_foe@" when the target of the monster
message is the player. When ENCH_ABJ times out and a new ENCH_ABJ is put back in before calling monster_die(), set it's duration to -1 so that monster_die() can tell that the monster "died" from being abjured or having its time run out. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8234 c06c8d41-db1a-0410-9941-cceddc491573
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