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authorRobert Vollmert <rvollmert@gmx.net>2009-11-07 23:13:30 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-08 01:31:41 +0100
commit05c8dfaba3d73566693df38b1e170c803e016842 (patch)
tree95347ff95d893e30a2c3101ba074c1a4e570bec2 /crawl-ref/source/monster.cc
parent5a1a9596b2b2d2d36df854fbea7adb6d4bb8c605 (diff)
downloadcrawl-ref-05c8dfaba3d73566693df38b1e170c803e016842.tar.gz
crawl-ref-05c8dfaba3d73566693df38b1e170c803e016842.zip
Remove player.h dependency from coordit.h.
adjacent_iterator had a default center of you.pos(), which is now gone (also the uses of). I was running into circular header dependencies with actor.h including los_def.h including coordit.h including player.h including actor.h.
Diffstat (limited to 'crawl-ref/source/monster.cc')
-rw-r--r--crawl-ref/source/monster.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index aa756c120e..7896fd321b 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -4031,7 +4031,7 @@ static bool _prepare_del_ench(monsters* mon, const mon_enchant &me)
coord_def target_square;
int okay_squares = 0;
- for (adjacent_iterator ai; ai; ++ai)
+ for (adjacent_iterator ai(you.pos()); ai; ++ai)
if (!actor_at(*ai)
&& monster_can_submerge(mon, grd(*ai))
&& one_chance_in(++okay_squares))
@@ -4052,7 +4052,7 @@ static bool _prepare_del_ench(monsters* mon, const mon_enchant &me)
// The terrain changed and the monster can't remain submerged.
// Try to move to an adjacent square where it would be happy.
- for (adjacent_iterator ai; ai; ++ai)
+ for (adjacent_iterator ai(you.pos()); ai; ++ai)
{
if (!monster_at(*ai)
&& monster_habitable_grid(mon, grd(*ai))