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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-04 08:34:58 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-04 08:34:58 -0600
commit2095831bd6147db1fd74e35e984953d5d01fd3e9 (patch)
tree99eea8a15f0d6f05356768dd1fced45aa1a93a2a /crawl-ref/source/monster.cc
parent2287cbbbf5ad77fa796916e6710454dcb97c1dd0 (diff)
downloadcrawl-ref-2095831bd6147db1fd74e35e984953d5d01fd3e9.tar.gz
crawl-ref-2095831bd6147db1fd74e35e984953d5d01fd3e9.zip
Add formatting fixes.
Diffstat (limited to 'crawl-ref/source/monster.cc')
-rw-r--r--crawl-ref/source/monster.cc20
1 files changed, 11 insertions, 9 deletions
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index 1ad06936d4..b3967e3547 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -2643,8 +2643,7 @@ void monsters::go_berserk(bool /* intentional */)
if (has_ench(ENCH_SLOW))
{
del_ench(ENCH_SLOW, true); // Give no additional message.
- simple_monster_message(
- this,
+ simple_monster_message(this,
make_stringf(" shakes off %s lethargy.",
pronoun(PRONOUN_NOCAP_POSSESSIVE).c_str()).c_str());
}
@@ -2655,7 +2654,7 @@ void monsters::go_berserk(bool /* intentional */)
add_ench(mon_enchant(ENCH_BERSERK, 0, KC_OTHER, duration * 10));
add_ench(mon_enchant(ENCH_HASTE, 0, KC_OTHER, duration * 10));
add_ench(mon_enchant(ENCH_MIGHT, 0, KC_OTHER, duration * 10));
- if (simple_monster_message( this, " goes berserk!" ))
+ if (simple_monster_message(this, " goes berserk!"))
// Xom likes monsters going berserk.
xom_is_stimulated(mons_friendly(this) ? 32 : 128);
}
@@ -2665,8 +2664,11 @@ void monsters::expose_to_element(beam_type flavour, int strength)
switch (flavour)
{
case BEAM_COLD:
- if (mons_class_flag(this->type, M_COLD_BLOOD) && this->res_cold() <= 0 && coinflip())
+ if (mons_class_flag(this->type, M_COLD_BLOOD) && this->res_cold() <= 0
+ && coinflip())
+ {
slow_down(this, strength);
+ }
break;
default:
break;
@@ -3003,7 +3005,7 @@ int monsters::res_poison() const
if (mons_itemuse(this) >= MONUSE_STARTING_EQUIPMENT)
{
- u += scan_mon_inv_randarts( this, ARTP_POISON );
+ u += scan_mon_inv_randarts(this, ARTP_POISON);
const int armour = this->inv[MSLOT_ARMOUR];
const int shld = this->inv[MSLOT_SHIELD];
@@ -4546,7 +4548,7 @@ void monsters::apply_enchantment(const mon_enchant &me)
// isn't up to choice. - bwr
if (type == MONS_AIR_ELEMENTAL)
{
- heal_monster( this, 1, one_chance_in(5) );
+ heal_monster(this, 1, one_chance_in(5));
if (one_chance_in(5))
del_ench(ENCH_SUBMERGED);
@@ -4603,9 +4605,9 @@ void monsters::apply_enchantment(const mon_enchant &me)
#if DEBUG_DIAGNOSTICS
// For debugging, we don't have this silent.
- simple_monster_message( this, " takes poison damage.",
- MSGCH_DIAGNOSTICS );
- mprf(MSGCH_DIAGNOSTICS, "poison damage: %d", dam );
+ simple_monster_message(this, " takes poison damage.",
+ MSGCH_DIAGNOSTICS);
+ mprf(MSGCH_DIAGNOSTICS, "poison damage: %d", dam);
#endif
// Credit the kill.