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authorAdam Borowski <kilobyte@angband.pl>2009-12-20 20:12:49 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-20 20:30:43 +0100
commit679a19dda682726b0cfe0d13e96aef43987f9f12 (patch)
tree6c4eadc03fe0b383e67a09977d3fdec408324249 /crawl-ref/source/monster.cc
parentab23b2d884b7eafc8bd17baa818102f14d165e5e (diff)
downloadcrawl-ref-679a19dda682726b0cfe0d13e96aef43987f9f12.tar.gz
crawl-ref-679a19dda682726b0cfe0d13e96aef43987f9f12.zip
Replace long debug message calls with dprf(), except for cases where a dumb compiler
could call unnecessary functions. For paranoia, I left even any uses of std::string.
Diffstat (limited to 'crawl-ref/source/monster.cc')
-rw-r--r--crawl-ref/source/monster.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index b5d6716eb5..b71b2a4558 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -5035,9 +5035,7 @@ void monsters::apply_enchantment(const mon_enchant &me)
// Don't clean up the monster in order to credit properly.
hurt(NULL, dam, BEAM_NAPALM, false);
-#if DEBUG_DIAGNOSTICS
- mprf( MSGCH_DIAGNOSTICS, "sticky flame damage: %d", dam );
-#endif
+ dprf("sticky flame damage: %d", dam);
// Credit the kill.
if (hit_points < 1)