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author | Alex MacDonald <alex@alexjmacdonald.com> | 2009-11-17 15:45:21 -0500 |
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committer | David Ploog <dploog@users.sourceforge.net> | 2009-11-18 00:21:21 +0100 |
commit | 905d7f0ef50939e92d20a5798ccd3ba12350c738 (patch) | |
tree | 227ac6832b217a094f8a70ec74e74d349c3c66ef /crawl-ref/source/monster.cc | |
parent | 3f513f2dd102ee8ae913a7a514d11c0bd64518fe (diff) | |
download | crawl-ref-905d7f0ef50939e92d20a5798ccd3ba12350c738.tar.gz crawl-ref-905d7f0ef50939e92d20a5798ccd3ba12350c738.zip |
Change shaft generation behavior: Escape hatches are not generated by _builder_basic. Instead, there is a chance for a trail to be created with a shaft at the end. Shaft generation rate upped from ~2% of all traps to ~5%. Shafts have 50% chance of being created as revealed, this chance decreases as dungeon depth increases.
Signed-off-by: David Ploog <dploog@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/monster.cc')
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