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authorAlex MacDonald <alex@alexjmacdonald.com>2009-11-17 15:45:21 -0500
committerDavid Ploog <dploog@users.sourceforge.net>2009-11-18 00:21:21 +0100
commit905d7f0ef50939e92d20a5798ccd3ba12350c738 (patch)
tree227ac6832b217a094f8a70ec74e74d349c3c66ef /crawl-ref/source/monster.cc
parent3f513f2dd102ee8ae913a7a514d11c0bd64518fe (diff)
downloadcrawl-ref-905d7f0ef50939e92d20a5798ccd3ba12350c738.tar.gz
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Change shaft generation behavior: Escape hatches are not generated by _builder_basic. Instead, there is a chance for a trail to be created with a shaft at the end. Shaft generation rate upped from ~2% of all traps to ~5%. Shafts have 50% chance of being created as revealed, this chance decreases as dungeon depth increases.
Signed-off-by: David Ploog <dploog@users.sourceforge.net>
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