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authorCharles Otto <ottochar@gmail.com>2009-11-24 18:04:19 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-24 18:04:19 -0500
commitc309a750a4871a3700caa3f57af3b82086266866 (patch)
tree98dc0378f5a3c4076dfa41d1c5f7448c81b4ac84 /crawl-ref/source/monster.cc
parentd0ef64f0b4521e2d543feeaea49f843e95d6b8ee (diff)
downloadcrawl-ref-c309a750a4871a3700caa3f57af3b82086266866.tar.gz
crawl-ref-c309a750a4871a3700caa3f57af3b82086266866.zip
Adjust the ballistomycete spore production rate
Bump the ballistomycete spawn timer up to ~500 turns for now. I'll do something more elaborate with them later.
Diffstat (limited to 'crawl-ref/source/monster.cc')
-rw-r--r--crawl-ref/source/monster.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index 7faa489318..8d37374679 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -6121,7 +6121,7 @@ int mon_enchant::calc_duration(const monsters *mons,
case ENCH_SPORE_PRODUCTION:
// This is used as a simple timer, when the enchantment runs out
// the monster will create a giant spore.
- return (random_range(75, 125) * 10);
+ return (random_range(475, 525) * 10);
case ENCH_ABJ:
if (deg >= 6)