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authorStefan O'Rear <stefanor@cox.net>2009-12-27 23:41:17 -0800
committerStefan O'Rear <stefanor@cox.net>2009-12-27 23:41:17 -0800
commit02962c9ca97ca896e2d7be0e891f800efbbd9368 (patch)
tree30cd70ab2bb93edbc1f793b7b9dfdaf536395479 /crawl-ref/source/monster.h
parentcc6a658772e7c26cf2dedceb7028601c9863268f (diff)
downloadcrawl-ref-02962c9ca97ca896e2d7be0e891f800efbbd9368.tar.gz
crawl-ref-02962c9ca97ca896e2d7be0e891f800efbbd9368.zip
Forms never lower weight cap
I'm just building the bikeshed - somebody else needs to paint this stupid thing.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r--crawl-ref/source/monster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h
index 400ad01769..524c48b4d4 100644
--- a/crawl-ref/source/monster.h
+++ b/crawl-ref/source/monster.h
@@ -221,7 +221,7 @@ public:
bool can_pass_through_feat(dungeon_feature_type grid) const;
bool is_habitable_feat(dungeon_feature_type actual_grid) const;
size_type body_size(size_part_type psize = PSIZE_TORSO, bool base = false) const;
- int body_weight() const;
+ int body_weight(bool base = false) const;
int total_weight() const;
int damage_brand(int which_attack = -1);
int damage_type(int which_attack = -1);