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author | Adam Borowski <kilobyte@angband.pl> | 2009-11-13 14:35:56 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-11-13 19:51:51 +0100 |
commit | 14be7c5cfe60d0d9f1a00cd543c32482bdd544d4 (patch) | |
tree | b4fa79fbe2a0d21c9e2e05e890a43289a7378a60 /crawl-ref/source/monster.h | |
parent | 5aba0fa49e632d5f61d3489263f36dde4a74dfad (diff) | |
download | crawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.tar.gz crawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.zip |
Let unrandart shields have a melee_effect func, called on successful block.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r-- | crawl-ref/source/monster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h index 7fb7ea2109..051018c82e 100644 --- a/crawl-ref/source/monster.h +++ b/crawl-ref/source/monster.h @@ -388,7 +388,7 @@ public: int shield_bonus() const; int shield_block_penalty() const; - void shield_block_succeeded(); + void shield_block_succeeded(actor *foe); int shield_bypass_ability(int tohit) const; actor_type atype() const { return ACT_MONSTER; } |