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authorRobert Vollmert <rvollmert@gmx.net>2009-11-06 19:25:37 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-06 19:26:33 +0100
commit8786fef5e47392ca5c3daa8e932c10e7c1ef9715 (patch)
tree88a59a682b4a82ce44b0c1f3b9a3a59ecee624a5 /crawl-ref/source/monster.h
parentf626e442c7a77191a145825507610d3b1ef40ab3 (diff)
downloadcrawl-ref-8786fef5e47392ca5c3daa8e932c10e7c1ef9715.tar.gz
crawl-ref-8786fef5e47392ca5c3daa8e932c10e7c1ef9715.zip
Implement actor::can_see.
This just relies on actor::visible_to and actor::see_cell. An arena special case was removed.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r--crawl-ref/source/monster.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h
index d19af87d5f..5138f6b6f7 100644
--- a/crawl-ref/source/monster.h
+++ b/crawl-ref/source/monster.h
@@ -317,7 +317,6 @@ public:
bool visible_to(const actor *looker) const;
bool mon_see_cell(const coord_def& pos, bool reach = false) const;
bool see_cell(const coord_def& c) const;
- bool can_see(const actor *target) const;
bool near_foe() const;
bool is_icy() const;