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authorRobert Vollmert <rvollmert@gmx.net>2009-10-27 10:12:56 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-10-27 13:06:24 +0100
commit88b208ce6d41d2e9bf59a2b572a43d1f78ca3dd9 (patch)
treeaad23d67dd0e7e065e870bcd1db520f1fc5e62de /crawl-ref/source/monster.h
parenta518714cb8090a529986c8909a2aa02a2fc0717f (diff)
downloadcrawl-ref-88b208ce6d41d2e9bf59a2b572a43d1f78ca3dd9.tar.gz
crawl-ref-88b208ce6d41d2e9bf59a2b572a43d1f78ca3dd9.zip
Get rid of part of mons_near.
mons_near now only checks player proximity. Checking for foe proximity is now handled by monsters::near_foe.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r--crawl-ref/source/monster.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h
index 41c17ecbfd..27ac976b07 100644
--- a/crawl-ref/source/monster.h
+++ b/crawl-ref/source/monster.h
@@ -302,6 +302,8 @@ public:
bool mon_see_cell(const coord_def& pos, bool reach = false) const;
bool see_cell(const coord_def& c) const;
bool can_see(const actor *target) const;
+ bool near_foe() const;
+
bool is_icy() const;
bool is_fiery() const;
bool paralysed() const;