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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2009-12-29 00:01:37 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-12-29 01:09:18 +0530
commite9017206fd30a9cb7981d42ee6f8f1809f2f2933 (patch)
treeafd4f705d6bcd1cdd96f96e5a2d9e2f8a8ba1b0c /crawl-ref/source/monster.h
parentbad09911df71edf9399974fb619ff79e4797fa5e (diff)
downloadcrawl-ref-e9017206fd30a9cb7981d42ee6f8f1809f2f2933.tar.gz
crawl-ref-e9017206fd30a9cb7981d42ee6f8f1809f2f2933.zip
Experimental kraken adjustments.
Boost kraken and tentacle damage. Force the tentacles to stay close to the body of the kraken to make the creature look more like a unit. Tentacles are now amphibious and can reach out onto land, although they cannot stray too far from the main body.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r--crawl-ref/source/monster.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h
index 524c48b4d4..109dc876fb 100644
--- a/crawl-ref/source/monster.h
+++ b/crawl-ref/source/monster.h
@@ -3,6 +3,8 @@
#include "actor.h"
+const int KRAKEN_TENTACLE_RANGE = 3;
+
class mon_enchant
{
public: