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author | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2009-12-29 00:01:37 +0530 |
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committer | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2009-12-29 01:09:18 +0530 |
commit | e9017206fd30a9cb7981d42ee6f8f1809f2f2933 (patch) | |
tree | afd4f705d6bcd1cdd96f96e5a2d9e2f8a8ba1b0c /crawl-ref/source/monster.h | |
parent | bad09911df71edf9399974fb619ff79e4797fa5e (diff) | |
download | crawl-ref-e9017206fd30a9cb7981d42ee6f8f1809f2f2933.tar.gz crawl-ref-e9017206fd30a9cb7981d42ee6f8f1809f2f2933.zip |
Experimental kraken adjustments.
Boost kraken and tentacle damage. Force the tentacles to stay close to the body of the kraken to make the creature look more like a unit.
Tentacles are now amphibious and can reach out onto land, although they cannot stray too far from the main body.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r-- | crawl-ref/source/monster.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h index 524c48b4d4..109dc876fb 100644 --- a/crawl-ref/source/monster.h +++ b/crawl-ref/source/monster.h @@ -3,6 +3,8 @@ #include "actor.h" +const int KRAKEN_TENTACLE_RANGE = 3; + class mon_enchant { public: |