diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-08 21:53:05 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-08 21:53:05 +0000 |
commit | 7cc66e61e50963ba90a5db8db19cf75890d3c733 (patch) | |
tree | fa2ee702c472095c0c3c2326fd7920d02875e29a /crawl-ref/source/monstuff.cc | |
parent | 8cbb227becdc172839b901aedf972022dc73118d (diff) | |
download | crawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.tar.gz crawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.zip |
Apply more commits into 0.4 branch, again mostly by Haran:
6950, 6954, 6959, 6962, 6963, 6965, 6968, 6970 (partly), 6997, 6998,
7001, 7061, 7065, 7071, 7132 (partly), 7174, 7186, 7213, 7233, 7268,
7268, 7293, 7319, 7339, 7358, 7393 (partly)
* Tweak a few monster flags.
* Fix autoswapping jewellery taking longer than manual swapping.
* Fix crash when attempting to create nonexisting monster in wizmode.
* Make ego armour descriptions follow abbreviation guidelines.
* Fixed buggy monster movement away from the player.
* Disabled traps in the Abyss.
* Fixed a few other minor bugs, and improves messaging.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7788 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r-- | crawl-ref/source/monstuff.cc | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 494de41b99..5e10ddbf67 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -7292,9 +7292,8 @@ static bool _monster_move(monsters *monster) // If neither does, do nothing. if (good_move[mmov_x + 1][mmov_y + 1] == false) { - int current_distance = grid_distance(monster->x, monster->y, - monster->target_x, - monster->target_y); + int current_distance = distance(monster->x, monster->y, + monster->target_x, monster->target_y); int dir = -1; int i, mod, newdir; @@ -7335,10 +7334,10 @@ static bool _monster_move(monsters *monster) newdir = (dir + 8 + mod) % 8; if (good_move[compass_x[newdir] + 1][compass_y[newdir] + 1]) { - dist[i] = grid_distance(monster->x + compass_x[newdir], - monster->y + compass_y[newdir], - monster->target_x, - monster->target_y); + dist[i] = distance(monster->x + compass_x[newdir], + monster->y + compass_y[newdir], + monster->target_x, + monster->target_y); } else { |