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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 21:53:05 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-08 21:53:05 +0000
commit7cc66e61e50963ba90a5db8db19cf75890d3c733 (patch)
treefa2ee702c472095c0c3c2326fd7920d02875e29a /crawl-ref/source/monstuff.cc
parent8cbb227becdc172839b901aedf972022dc73118d (diff)
downloadcrawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.tar.gz
crawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.zip
Apply more commits into 0.4 branch, again mostly by Haran:
6950, 6954, 6959, 6962, 6963, 6965, 6968, 6970 (partly), 6997, 6998, 7001, 7061, 7065, 7071, 7132 (partly), 7174, 7186, 7213, 7233, 7268, 7268, 7293, 7319, 7339, 7358, 7393 (partly) * Tweak a few monster flags. * Fix autoswapping jewellery taking longer than manual swapping. * Fix crash when attempting to create nonexisting monster in wizmode. * Make ego armour descriptions follow abbreviation guidelines. * Fixed buggy monster movement away from the player. * Disabled traps in the Abyss. * Fixed a few other minor bugs, and improves messaging. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7788 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r--crawl-ref/source/monstuff.cc13
1 files changed, 6 insertions, 7 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 494de41b99..5e10ddbf67 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -7292,9 +7292,8 @@ static bool _monster_move(monsters *monster)
// If neither does, do nothing.
if (good_move[mmov_x + 1][mmov_y + 1] == false)
{
- int current_distance = grid_distance(monster->x, monster->y,
- monster->target_x,
- monster->target_y);
+ int current_distance = distance(monster->x, monster->y,
+ monster->target_x, monster->target_y);
int dir = -1;
int i, mod, newdir;
@@ -7335,10 +7334,10 @@ static bool _monster_move(monsters *monster)
newdir = (dir + 8 + mod) % 8;
if (good_move[compass_x[newdir] + 1][compass_y[newdir] + 1])
{
- dist[i] = grid_distance(monster->x + compass_x[newdir],
- monster->y + compass_y[newdir],
- monster->target_x,
- monster->target_y);
+ dist[i] = distance(monster->x + compass_x[newdir],
+ monster->y + compass_y[newdir],
+ monster->target_x,
+ monster->target_y);
}
else
{