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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-03 02:09:43 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-03 02:09:43 +0000
commit84b38b08ddec5342fe8775d8eadaa858db8cf355 (patch)
tree814a38ac1a64c86a0f82b4df05222495bbcfec06 /crawl-ref/source/monstuff.cc
parentd719be7cf755b4f66081095ee769b22bb393a40e (diff)
downloadcrawl-ref-84b38b08ddec5342fe8775d8eadaa858db8cf355.tar.gz
crawl-ref-84b38b08ddec5342fe8775d8eadaa858db8cf355.zip
Fix pacified monsters' leaving the level when the player gets far enough
away. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6361 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r--crawl-ref/source/monstuff.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index d2c9e490a7..a3075f5b1f 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -3071,7 +3071,7 @@ static void _handle_behaviour(monsters *mon)
// If a pacified monster is far enough away from the
// player, make it leave the level.
if (grid_distance(mon->x, mon->y, you.x_pos, you.y_pos)
- >= LOS_RADIUS * LOS_RADIUS * 2)
+ >= LOS_RADIUS * 4)
{
make_mons_leave_level(mon);
return;