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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-17 22:48:28 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-17 22:48:28 +0000
commit94d956b872a116e4523fc73fec1a0420c33615ee (patch)
tree7ff7cbe53a05b5020f47535d4e36e6139c07338f /crawl-ref/source/monstuff.h
parent00c8183d4970b86b8007f69197eb08b9bc0edafc (diff)
downloadcrawl-ref-94d956b872a116e4523fc73fec1a0420c33615ee.tar.gz
crawl-ref-94d956b872a116e4523fc73fec1a0420c33615ee.zip
Implement [2535038]: monsters now have a chance of shouting whenever
they are woken up, unless it's by a successful stab. (The previous behaviour made them shout only when they were woken up by the player walking around.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9121 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.h')
-rw-r--r--crawl-ref/source/monstuff.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/monstuff.h b/crawl-ref/source/monstuff.h
index 128b9d1f02..42ad3d480c 100644
--- a/crawl-ref/source/monstuff.h
+++ b/crawl-ref/source/monstuff.h
@@ -106,7 +106,8 @@ void monster_cleanup(monsters *monster);
void behaviour_event(monsters *mon, mon_event_type event_type,
- int src = MHITNOT, coord_def src_pos = coord_def());
+ int src = MHITNOT, coord_def src_pos = coord_def(),
+ bool allow_shout = true);
bool curse_an_item(bool decay_potions, bool quiet = false);